Cool game! I just want to warn you that using the red cross in video games is technically a violation of the geneva convention, so you should probably change the symbol (this is a great example: https://www.thegamer.com/among-us-changed-medbay-cross-violated-geneva-convnetio...).
Zicrus
Creator of
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Hey, I just want to warn you that using the red cross in video games is a violation of the geneva convention, so you should probably change the symbol (this is a great example: https://www.thegamer.com/among-us-changed-medbay-cross-violated-geneva-convnetio...).
Thanks for playing! The point of the game is to risk losing your score by going back in time and trying to get it higher. Saving the score when dying would not give the player any interesting decisions, as they would always just rewind before the timer runs out. We will take your feedback into consideration though, and maybe make it more forgiving :)
Thanks for playing! The enemy count does increase over time, but it is random which side they come from, which can lead some of them to clump together. You can keep the multiplier by hitting the ground. You don't need to hit the enemies as long as you don't attack yourself. The pistol was meant to time the arm better, so if an enemy came and the timing was bad, you could push it back to get better timing. Thanks for the feedback though! We will keep all of it in mind if we work more on it!
Thanks for playing, and I'm glad you enjoyed it! We thought about adding health packs or something on top of the buildings to encourage movement, but we didn't have time :( We also didn't have time to make a proper interactive tutorial, and forgot to introduce the gun (right click if you missed it). We will definitely improve it in the future. Thanks for the feedback!
thank you for playing, and glad you enjoyed it! We only just managed to get it finished. The last drawing was literally implemented 1 minute before the deadline! We know the tutorial could have been a lot better. That is also what I like the least about the game. We just ran out of time, and needed to create something quickly. We didn't have time to introduce the gun for example. But Thanks for the feedback! I think we will be working more on the game, so we will definitely improve the tutorial / learning curve!