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Zhyar

16
Posts
3
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A member registered Sep 21, 2025

Creator of

Recent community posts

Thanks! It was a last minute addition, to simplify the game and reduce variables, I put a cap on the amount of matter you can place, it's the sum of all the planets radiuses, it was really finicky and clunky, as I was in a rush.

Fun game, the performance isn't great, and it feels like the scaling mechanic was more of an afterthought.

Buttery smooth controls and great polish, the performance wasn't great though.

One of the best games of this jam! really encourage you to finish the entire game for a steam release, there are some problems with the current version though, the placing logic is pretty finicky, you should've been able to rotate the camera to place the blocks behind, and sometimes some of the systems break, such as gravity, and it does get a bit repetitive after a while.

Brave choice to develop an idea like that in such a short amount of time, although I do feel like the theme wasn't incoporated well enough.

I like the gameplay, it's just that the scale mechanic doesn't really matter that much since the level takes care of that for you.

pretty sure most of the controller is from this template: https://assetstore.unity.com/packages/templates/systems/platformer-project-3d-2-..., and in my opinion the scale doesn't affect the gameplay much, it was also pretty slow, but the game was fun, level design was good, and it was overall pretty polished.

Creative interpretation of the theme, not a unique idea though, but still really fun, and the sound effects are amazing!

Cool concept, fun to play, a few notes though, for the scale of the player, the speed is way too fast, and it would benefit a lot from coyote jump.

Pretty good game, don't know why it's so slow though.

Looked promising, but couldn't play since I have a high resolution display, everything was tiny and I could see like half the map at once.

Unique concept, although it does have a few problems:

  • From what I have noticed, only one planet's gravity affects the ship at a time
  • it starts off too hard
  • it should've let you place all the planets then simulate it, in this version it's more of a timing game
  • there are some unusual design choices, such as the red ring, having to left click, then right click to place a planet, could have just been two left clicks

still great considering the time it took.

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Thank you!