Thanks! It was a last minute addition, to simplify the game and reduce variables, I put a cap on the amount of matter you can place, it's the sum of all the planets radiuses, it was really finicky and clunky, as I was in a rush.
Zhyar
Creator of
Recent community posts
One of the best games of this jam! really encourage you to finish the entire game for a steam release, there are some problems with the current version though, the placing logic is pretty finicky, you should've been able to rotate the camera to place the blocks behind, and sometimes some of the systems break, such as gravity, and it does get a bit repetitive after a while.
pretty sure most of the controller is from this template: https://assetstore.unity.com/packages/templates/systems/platformer-project-3d-2-..., and in my opinion the scale doesn't affect the gameplay much, it was also pretty slow, but the game was fun, level design was good, and it was overall pretty polished.
Unique concept, although it does have a few problems:
- From what I have noticed, only one planet's gravity affects the ship at a time
- it starts off too hard
- it should've let you place all the planets then simulate it, in this version it's more of a timing game
- there are some unusual design choices, such as the red ring, having to left click, then right click to place a planet, could have just been two left clicks
still great considering the time it took.
