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Unique concept, although it does have a few problems:

  • From what I have noticed, only one planet's gravity affects the ship at a time
  • it starts off too hard
  • it should've let you place all the planets then simulate it, in this version it's more of a timing game
  • there are some unusual design choices, such as the red ring, having to left click, then right click to place a planet, could have just been two left clicks

still great considering the time it took.

Thanks for playing and even more for the feedback! The time really limited the game. As I've written before, the "only 1 planet pulls" and the "it pulls instantly" are design choices, but I may have to rework them. But I like the current design, since the "only one pulls" makes the game easier (which is already really difficult), since you don't have to calculate that hard and the "it pulls instantly" was planned like you said originaily, but it had to be changed do to time presure. Reworking these would make a completely different game, so there isn't much I can do. :(

Lastly the bigger ring represesnts the range and the other shows the biggest planet. And for some reason I didn't even think of the duble left click 😅.

I got this feedback from almost every one, that game is hard, which I kind of agree with. But the game was designed to make the player try over and over again and mostly learn through trial and error, since this is my favorite game style.


Thank you for your feedback again!