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ZhucklyDev

62
Posts
2
Topics
43
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27
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A member registered May 08, 2017 · View creator page →

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Hi, thank you for your feedback, is really important for us! We had a big issue 3 days before the deadline and it really messed up the base code, to the point that some bugs (the second level bug) appeared, We are working on expanding the game a little bit more and actually finishing it with more more levels. But we will keep in mind your feedback ;)

And to answer your question, to be honest we wanted to do a game inspired on the game "Epic Battle Fantasy", plus we have never done a rpg, small or big, so this is our first take on this genre, we love experimenting with ideas, so we kinda went wild with this last game of the year :).

Again, thank you for you feedback, once we can re upload a new build, we will!



Hi there! We had planned more levels and actually the real ending was an image with a preview of the future additions to the game (enemies and bosses) Plus we wanted to have chests with objects that let you unlock the abilities. But because of time we didnt do that, also we had a BIG issue with a branch in github that kinda destroyed the project 3 days before the deadline, so we had to focus on fixing everything (hence that second level bug). 

Thank you for your feedback, we had a MAJOR issue one day before the deadline and we had to solve it, probably thats the reason some things dont feel quite there, that issue really messed us, but thank you! we will take some time to polish this game even more to have it in a better state :) i appreciate your post! Have a nice december.

Muchas gracias por el feedback, lo apreciamos como no tienes idea! la siguiente sera mucho mejor gracias! :)

Thank you for your feedback! We do have an intent to upgrade some visual things, including the collection part, thank you for your time!

Hi! thanks for your feedback! can you tell me in which one did you got stuck?  There are six bubble puzzles, if you could tell me which one, i would really appreciate it, thank you in advance!

Solid gameplay, i would say the creativity of the boss was the best in here.

Here are some recommendations:

  • Add More feedback to enemies, specially if they are on fire.
  • Hide the mouse

Also i dont know if i did it right, but the skill to walk over holes, is bugged? it didnt let me move over them.

Quite interesting mechanic, i didn't catched up the mechanic until like stage 2? Then it clicked in me what was happening and starting to see everything with different eyes, its definitely an interesting game, i recommend you to check out collisions with the ground, because some platforms require really precise input and it can be quite hard with the shadows.
Nice concept, keep going!

The game is amazing, i love the audio, and specially the countdown, really hope you make a released version! 

Great game, my only concern was that it was kinda easy? i dont know but maybe i did double damage while moving, i would love to see a even more polished version of this game, its short and sweet.!

Hi! Thank you for your time :) we may polish those spikes a little bit more to be less punishing, and no, we are working on the sound now!. We wanted to have all the mechanics first.

Thank you so much for your feedback, we will work in this week on this notes and the other feedback we receive, i agree that an input buffering is necessary, due to some issues this week i wasnt able to add it, but be sure im gonna work on it this week :p Again, thank you so much for your time and we hope we polish the game enought to make this game an even better experience for you and everyone else! 

Cheers~

Thanks for the feedback, there are going to be more puzzles that will require more inputs, however i will consider your feedback, thank you very much! :)

Thanks! yeah, we already noted down some improvements to the multiple button system,  and to other systems :)\

Thank you! yeah, i was trying to stick to "only square colliders because we are aiming for a retro style" but definitely will listen to your feedback

Sure thing! This is the link the the GDD :) if you cant see the file, hit me again with a message and i will try another way.
https://zhuckly.itch.io/michis-adventure/devlog/549613/michis-adventure-jam-prod...

Hi! My name is George, im a unity developer and im looking for a project to join in!
In my page you can check out some games i have done in the past, most of them are 2D, but i also have 3D knowledge,  additionally i am also a pixel artist, so if you are interested, hit me up :)

Thank you! Yeah i had to cut some content due to some health issues, but hey! at least i finished it haha

This game is really fun, and i really enjoyed it, so here is some feedback :)

  • The actions are great but sometimes attacking feels clunky specially when trying to turn and attack or perform any action.
  • Bosses are great, a little basic but still pretty fun to play, would love to see more patterns in the future :)
  • The upgrade system is good, probably i would add more upgrades to it, more variation.
  • Sometimes the bosses instantly kill you, i dont know if thats the desired effect or not.
  • Make the attacks more distinguishable, or add a queue so the player knows that they are going to perform an attack.
  • A final note, 2 hit points is kinda crazy to deal with, specially without a way to refilling health without spending an upgrade point. 

Great game, i will follow you and keep an eye in your work in the future! :)

The game overall is good, some quality of life changes would help a lot, for example adding a "press e" whenever you get close to a character or fully heal once you finish a boss would be great

The game overall is good, some quality of life changes would help a lot, for example adding a "press e" whenever you get close to a character or fully heal once you finish a boss would be great

The game overall is good, some quality of life changes would help a lot, for example adding a "press e" whenever you get close to a character or fully heal once you finish a boss would be great

The game overall is good, some quality of life changes would help a lot, for example adding a "press e" whenever you get close to a character or fully heal once you finish a boss would be great

Thank you for playing! :D

Ok, once i have the time, i will fix the bugs you have mentioned, thank you! c:

Thank you! My friend did the music~ Im going to tell her this comment, thanks for playing i really apreciate it! :D

Thanks for the feedback i will check it out and search a solution! thank you for playing c:

Hello, and thank you for your time! I will check this and fix it as soon as posible :) there will be a hotfix next week probably, but thank you very much for playing the game, have a nice day~

Thank you for your time :D i will check it out and see if it is a bug. Have a nice day~

Thank you for playing! and thank you for your feedback, i will take it on consideration for the next small bugfix.

I will do a sequel for this game later this year, so wait for more :D!

Hey thank you ! c: i will fix it right away, you know what they say, whenever you fix on bug, a thousand more appear lol

Hello! thank you for playing, sorry for the bug, im going to fix it right away. Sadly im not planning on doing a big update, but just bug fixes, however im planning on doing a sequel where i will try to fix all the gameplay problems the game had. 

Thank you for your time :)

Thank you for the feedback. omg thanks for pointing the final boss bug. i will fix it right away!

Thanks for your time sir~ im going to fix him right away. Thank you for playing!

Thanks for the feedback! i will definetly come back and fix all those errors (specially the last one, right now i have no idea why he does weird things, maybe he is centient!) Thanks for playing and your support :)

Thank you!  c:

Thank you :)

Thank you for your feedbakc! i will make sure to do the changes on a post jam fix! Thanks for your time~

You should check out NCS on youtube or any No copyright songs on the page, it can help you out a little bit c:


Interesting game, do you think god stays in heaven because he fears of this game?