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zhan068

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A member registered Aug 06, 2025 · View creator page →

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Absolute masterpiece!Everything about this game is amazing—the gameplay fits the theme and limitation perfectly, the game feel/impact is phenomenal, and the overall experience was fantastic. Absolutely loved it, almost flawless!

If you have a chance, we'd love it if you could check out our game and leave us a rating as well!

I really love the core concept behind this game! Using the Deflect mechanic to turn the enemies' own projectiles into weapons fits the "Psionic" theme and the jam limitation brilliantly.

However, I found the difficulty curve to be extremely punishing 😭. Because defeating enemies through reflections is the only way to heal and survive, missing a deflection timing quickly leads to an overwhelming snowball effect where it's hard to recover. The reaction windows and timing feel incredibly demanding, making it a very tough challenge!

A couple of small balance tweaks for a post-jam update could make the game feel much smoother:

Difficulty Curve / Mercy Mechanics: Slightly widening the deflection window or tweaking enemy attack rates in the early phase would give players a better chance to learn the rhythm.

Visual/Audio Telegraphing: Adding clearer visual or audio cues right before an enemy shoots would make pulling off those precise parries feel even more rewarding!

Overall, it's a solid 72-hour entry with a fantastic high-skill concept. 

If you get a chance, we’d really appreciate it if you could check out our game and leave us a rating as well—it would mean a lot to us!

What a fantastic game! I actually came over to check it out right after seeing it on Bilibili, and it truly blew me away. The visuals create such a warm and cozy atmosphere, and both the art and audio/music are absolutely flawless!

Pulling off a game with this level of polish, narrative depth, and aesthetic charm in just 4 days is an incredible achievement. Outstanding work!

 Keep up the amazing work!

I really love the art style here—the hand-drawn aesthetic looks amazing, and the little rabbit protagonist is super cute!

From a game design perspective, a couple of small tweaks could take this entry to the next level:

  • UI/UX Convenience: Having to press 'E' to check the remaining time adds a bit of friction during platforming. Keeping the 3-minute countdown persistently visible on the HUD would give players a much smoother sense of time pressure without interrupting the gameplay flow.
  • Audio & Sound Design: Adding background music and sound effects (like jump cues or landing impacts) would elevate the immersion immensely.

If you plan on releasing a post-jam update, I’d love to see sound design added to complement the wonderful visuals! Great job on the project.

If you ever get a chance, we’d really appreciate it if you could test out our game as well and drop us a rating—it would mean a lot to us! Keep up the great work!

Thanks for your comment! To be honest, I caught this game-breaking bug right before the deadline, but time simply ran out for the jam, so I had no choice but to submit it as it was. I'm really sorry that this bug ruined your play experience!

Pretty good idea,The gameplay is fun.

I really love the art style of this game—the visuals are super cute! The mechanics are well thought out and super engaging as well. Honestly, everything comes together so nicely, and I had a blast playing it!

This concept definitely has tremendous potential. If you plan to work on post-jam updates, adding more content and expanding on these mechanics would make it even more incredible. Thank you for making such a fun game!

If you have a moment, we’d really appreciate it if you could test out our game as well and leave us a rating—it would mean a lot to us! Great job on your jam submission!

Unbelievable! This is hands down my absolute favorite entry I’ve played over the past few days! To be honest, I didn't set my expectations too high at first, but everything about this game is just executed so incredibly well! The dialogue between the crew members feels super natural and engages you right away—such a fantastic piece of narrative design. And sampling tracks from Interstellar for the music? That completely blew me away, as it happens to be my favorite sci-fi film of all time! It created an unparalleled sense of urgency and cosmic awe. The gameplay loop is equally brilliant.  I honestly find it hard to believe this was put together in just 96 hours! You’ve delivered an absolute masterpiece in my book ❤️. The concept has immense potential for future expansion.  Thank you for creating such an amazing project!

The music and overall atmosphere in this game are phenomenal! It delivers such a relaxing and cozy playthrough experience, paired with controls that are clear and easy to grasp right away. I absolutely adore the art style as well! I had a wonderful time playing through it, and I genuinely think this concept holds tremendous potential❤

I really appreciate how detailed the main menu description is—it clearly lays out the controls and concept right away, saving players from any initial confusion! I also love the environmental theme; raising awareness about protecting our planet is a great message to convey. On top of that, the pixel art style looks awesome right from the start!

That being said, there are a few areas that could use improvement:

  • Gameplay Depth: The core gameplay loop feels a bit overly repetitive. Right now, it's essentially just pressing A/D to rotate around the planet and spamming Space to plant trees, which can quickly feel monotonous after a short while. Adding more mechanics, hazards, or strategic elements would make it much more engaging.
  • Page Description: The Itch.io game page currently has no text description at all. Having a quick blurb or a few screenshots on the page can significantly improve a player's first impression before they hit play!

Overall, the visual presentation and core concept are great foundations! With a bit more depth added to the gameplay loop, this could be really solid.

If you have some spare time, we’d love for you to give our game a try and leave your rating as well—it would mean a lot to us! Great work on your jam entry!

The train's dynamic movement on the tracks feels really solid—it definitely shows great potential to be expanded into a genuinely fun game! Here are a few thoughts from my playthrough:

To be ompletely honest, I was pretty lost when I first jumped in. It took me about 30 seconds just to locate the train because of the camera perspective. Also, while the game description mentions that players need to get off the train to carry cargo, I couldn't disembark at all once I got on. This seems to be a game-breaking bug that completely halts the core gameplay loop.

Beyond that, have you considered adding some background music? A decent track would go a long way in boosting immersion. The visuals are fairly rough as well, though considering this was made by a solo dev in 96 hours, it's totally understandable for a jam entry. If you plan to keep updating this project post-jam, polishing the graphics would make a huge difference! Additionally, the start and end screens only consist of simple buttons without any background artwork. It shouldn't take too much time to build proper menu scenes if you decide to keep working on it!

Overall, I really enjoyed the train mechanics and movement, but the current build feels quite unfinished due to the limited gameplay, rough models, lack of audio, and the disembark bug. Despite these issues, the core concept clearly has strong potential!

If you have a moment, we’d love for you to check out our game as well and leave your rating—it would mean a lot to us! Thank you for your hard work!