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I really love the core concept behind this game! Using the Deflect mechanic to turn the enemies' own projectiles into weapons fits the "Psionic" theme and the jam limitation brilliantly.

However, I found the difficulty curve to be extremely punishing 😭. Because defeating enemies through reflections is the only way to heal and survive, missing a deflection timing quickly leads to an overwhelming snowball effect where it's hard to recover. The reaction windows and timing feel incredibly demanding, making it a very tough challenge!

A couple of small balance tweaks for a post-jam update could make the game feel much smoother:

Difficulty Curve / Mercy Mechanics: Slightly widening the deflection window or tweaking enemy attack rates in the early phase would give players a better chance to learn the rhythm.

Visual/Audio Telegraphing: Adding clearer visual or audio cues right before an enemy shoots would make pulling off those precise parries feel even more rewarding!

Overall, it's a solid 72-hour entry with a fantastic high-skill concept. 

If you get a chance, we’d really appreciate it if you could check out our game and leave us a rating as well—it would mean a lot to us!

Thank you for the critique and your suggestions! I felt my earlier iterations of the game were too easy, and I may have ended up making it more difficult than intended.