I really love the core concept behind this game! Using the Deflect mechanic to turn the enemies' own projectiles into weapons fits the "Psionic" theme and the jam limitation brilliantly.
However, I found the difficulty curve to be extremely punishing 😭. Because defeating enemies through reflections is the only way to heal and survive, missing a deflection timing quickly leads to an overwhelming snowball effect where it's hard to recover. The reaction windows and timing feel incredibly demanding, making it a very tough challenge!
A couple of small balance tweaks for a post-jam update could make the game feel much smoother:
Difficulty Curve / Mercy Mechanics: Slightly widening the deflection window or tweaking enemy attack rates in the early phase would give players a better chance to learn the rhythm.
Visual/Audio Telegraphing: Adding clearer visual or audio cues right before an enemy shoots would make pulling off those precise parries feel even more rewarding!
Overall, it's a solid 72-hour entry with a fantastic high-skill concept.
If you get a chance, we’d really appreciate it if you could check out our game and leave us a rating as well—it would mean a lot to us!