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zhamish

6
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1
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A member registered May 17, 2022

Recent community posts

(3 edits)

Tragic a Tomato ended my run. It spawned right on me and oneshot me from 160. 

Some final words, maybe make end game a bit harder/more variety? Besides random tomato oneshot, all other enemies were a bit too easy. Surely there could be a way to scale them besides only increasing their damage. Maybe spawning more than 4 in the later levels or minibosses?

And maybe implement other kinds of rooms like something that can give you money if you answer a question or something that can give you two upgrades if you pass a minigame and a curse if you fail. 

I believe character % increasing is bugged. Health was 160 because of the 3x steak but it should have also included each of the 5% from boss 9 items I had.

Also Pistol OP, I could just heal up to full shooting a clip of my magazine. I wish there were more upgrades but the game literally just released so I'm not expecting anything.

Really fun! I enjoyed it a lot. These are really minor nit picks and suggestions for the future because I don't really have anything I hate about the game. I hope it becomes popular! 10/10

Chicken has become minigun

Shotgun seems way underpowered. Chilis are still present after beating the boss with no way to kill them. I think putting your cursor over the upgrade should show what it does. 


Other than that, I love this game. Really fun and excited to see it expanded.

(3 edits)

short fun game. I really liked it and it has a lot of potential. Can't wait for the full version! 


Suggestions:

Def make it a lot harder I think it would be more exciting. Falling into a hole should have bigger consequences. Perhaps make it do % oxygen damage, like 10%. 

Maybe make rock depletion faster after losing all oxygen. From the end to the beginning I only lost 120 of my 600 rocks. Enemies should give less rocks, right now its way too much. Also I feel like breaking rocks to give back oxygen is too frequent. 

Also the light should do something other than give vision I think since i kept it level 1 for the entire demo

Def add an endless mode. This game is super fun.

It was super fun, but would you consider putting maybe a x3 speed? Zombie vampire strat takes literally 15 minutes to finish one wave xD. Also the collapsing menu, but I see you've addressed it already.


Tbh, Chadpire and Pumpkins seem a bit strong, since you can keep farming the same level over and over. I think selling units or discarding units can help the game. It doesn't have to be for coins either just because you can go over the menu amount. 


I also think since it is a rougelike there could be a unit typing skill tree that could be cool to help with an endless run