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(3 edits)

Tragic a Tomato ended my run. It spawned right on me and oneshot me from 160. 

Some final words, maybe make end game a bit harder/more variety? Besides random tomato oneshot, all other enemies were a bit too easy. Surely there could be a way to scale them besides only increasing their damage. Maybe spawning more than 4 in the later levels or minibosses?

And maybe implement other kinds of rooms like something that can give you money if you answer a question or something that can give you two upgrades if you pass a minigame and a curse if you fail. 

I believe character % increasing is bugged. Health was 160 because of the 3x steak but it should have also included each of the 5% from boss 9 items I had.

Also Pistol OP, I could just heal up to full shooting a clip of my magazine. I wish there were more upgrades but the game literally just released so I'm not expecting anything.

Really fun! I enjoyed it a lot. These are really minor nit picks and suggestions for the future because I don't really have anything I hate about the game. I hope it becomes popular! 10/10

(+1)

Yeah, late game is pretty underdeveloped, but I was expecting that. The content in the game right now is comparable to one floor in Gungeon or Hades I think, so I would add extra floors after the boss with new harder enemies and more rooms but that’ll probably be a while off, since I won’t have much time to work on it during the school year.

It’s strange to see the boss item not working, I thought I fixed it but I guess I’ll check on it again. Again, thanks for your input.