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(+1)

It was super fun, but would you consider putting maybe a x3 speed? Zombie vampire strat takes literally 15 minutes to finish one wave xD. Also the collapsing menu, but I see you've addressed it already.


Tbh, Chadpire and Pumpkins seem a bit strong, since you can keep farming the same level over and over. I think selling units or discarding units can help the game. It doesn't have to be for coins either just because you can go over the menu amount. 


I also think since it is a rougelike there could be a unit typing skill tree that could be cool to help with an endless run

(+1)

We could probably add x3 speed, although I think I'd rather give the player something more interesting to do with a deck like that because it's kind of a boring and tedious (but effective) strategy. Our next big push is going to be into minion management, where we'll probably be adding ways to upgrade, sell, and maybe even break down or combine units.

The cooldown/delay update nerfs vamp a bit (although jack less so), but I think they're still the best minions in the game. I'd like to keep it potentially just as broken but make it a little trickier to accomplish, so it's not guaranteed best strategy every run.

Thanks for playing and for your feedback!