It was fun!

Hi, it was awesome. There were a lot of enemy types. The boss fights were tough, the mecha killed me five times. Somehow, I also got stuck in a room. I think I stepped into the wrong spot after killing the spike boss. I found him from the left side, and when I wanted to leave to the right, I just got stuck.
The dialogues were funny. You should add a menu where players can see what they’ve found and what the items do, because I honestly didn’t really know.
I really liked the atmosphere, especially the background murmur of the crowd, it added a lot. I think this could be developed even further.
I found myself wanting to go upstairs as well. It might also be nice if the characters moved around more, and if occasional deaths could happen when the killer isn’t found in time, that could add some tension.
It could also be interesting if the target were randomized, so the game has more replay value.
Thanks for sharing it!
The mouse sensitivity feels quite high, it’s pretty hard to hit anything, since even a small movement can cause a full 360-degree turn. It might help to have a settings menu where this can be adjusted.
I didn’t realize upgrades were available until after I defeated the boss. The talent system also confused me a bit, it says to hover over an upgrade, but nothing seemed to happen, so I’m not sure if it’s not working or if I just misunderstood it.
After I killed the boss and started the game again, I still had my money, I’m not sure if that’s intended. It also seems possible to go straight to the boss without fighting any enemies.
The levels felt okay overall, although a bit short.
One thing I noticed is that everything looks very bright, and the screen feels slightly blurry, together these made it a bit uncomfortable for my eyes.
I was hoping to find some Easter eggs, but I couldn’t come across any. Also, the enemies seem to float in a slightly odd way, and the boss got stuck between two walls at one point.
Even so, I had a fun few minutes with the game, thanks for sharing it!

Just released my own card asset pack!
Set in a fever dream–inspired world, this pack lets you create games with a unique atmosphere, perfect for thriller, horror, ambient, or cosmic/dreamlike themes.
https://zgamestudio.itch.io/fever-dream-card-asset

The free demo includes half of the deck, so you can already start building your game or shaping your own fantasy world. I plan to expand it with more cards if there’s interest.

Made with passion, hope you enjoy it!

Hi, nice game! I really like it, but I miss the sound effects. Also, sometimes I can’t rotate pieces near the right side, it feels like they need a bit more space.
The speed-up mechanic feels a bit odd too. I think it would be better if speeding up didn’t immediately affect the next piece, so it doesn’t interfere with pieces I don’t want to rush.
Also, when placing a piece, I feel like the original Tetris has a small delay that allows you to slide pieces slightly after they touch the ground. That’s something I’m missing here.

Hi everyone!Do you remember the old Civilizations Wars Flash game? Or those games where you control planets and send units to conquer others? I loved them, and I always wanted to make my own version, and now I finally did!
This is a node-based conquest game set in a medieval world, with a twist toward the end. I introduced new mechanics every 5 levels, and I’ve unlocked all levels for you from the start, because I know that if you enjoy this type of game, you also enjoy a challenge! By the end, it evolves into an interesting hybrid of this genre and an RTS-style building system. Maybe it will even grow into a bigger project someday.
I really enjoyed making it, and I also love playing it, so I’m sharing it with you completely free. There’s also a browser version available, so you can jump in and play instantly, but I recommend playing in fullscreen for the best experience.
Here are some screenshots:



Play it here:
https://zgamestudio.itch.io/tiny-kingdom-conquest
Enjoy!
I wanted to make it run in the background, but unfortunately the technology I’m using is limited in this regard. With some additional development, I could calculate an average production rate (x per minute) and multiply it by the time spent in the background. I might be able to make time for this with the planned balance patch.
None of my four projects published since May appear in search results or in the "Most Recent" category at release:
At first, I thought this might just be a review delay for newer projects, but looking back at older releases, I’m starting to worry my account might be stuck in some sort of review state, making all future projects invisible.
I also published a developer log that didn’t appear in the "Most Recent" section either. This made me think something might be wrong with my account.
Could I get any clarification on my account’s status? Or is this just a misunderstanding?
Flower Playing Cards is a French deck design created as a shared pastime by my partner and me. It was made with love, patience, and good spirits, step by step in the evenings. I’d like to share the result with you.
https://zgamestudio.itch.io/flower-playing-cards




Thank you for your comment, it means a lot to me! Tbh I like how idiotically the dice are rolling, it’s so aggressive and funny to me, but I can understand if it feels strange to you.
I agree, I should do something about that viewport (you can call it the board). This game is very abstract, so I understand the frustration when you try to place it into a certain context.
Horror Hotel
You wake up in a hotel where you hear strange noises. As you search for a way out, you discover clues suggesting it's dangerous to stay here for too long — especially in the dead of night. Slowly, you realize you're not alone. Something is lurking in the rooms… and it doesn't like that you're awake.
Give this survival horror game a try!
https://zgamestudio.itch.io/horror-hotel
I made the game free to play for the weekend, I hope this way it reaches more people! Have fun!



I think this game is brilliant. I enjoyed it a lot and loved the atmosphere, the system, and the design. It's the second time I've reached level 25. Maybe I was lucky with the talents.
I have some tips to improve the game:
But I think this is a good game. Nice job! :D
Hi! Thank you for the review; it was useful and meant a lot to me! I agree that there are many things I need to rebalance and polish. However, it was a good experience for me. I have a lot of plans to make this game better, but it requires a lot of changes. I think I will leave this game as it is and create a second episode. This game can provide hours of fun for people who enjoy it.
Hi! I've uploaded a new version. You can set a cheat code in the settings menu to adjust your character's level to 475. However, you'll need to refresh the page after you do it; there's a bug I couldn't fix yet. Your code is "trul475." Yes, I know anyone can see and use this to override their progress, but I've created it exclusively for you.
Some gems provide the same stat at every level, such as the green gem (20% crit chance). Others scale based on their level, like the blue gem (X health points). If you already have four gems with crit chance, you can shatter the highest-level one for more shards. When you have an excess of blue gems, you should sell the lower-level ones so you can keep the highest-value gem for the blue socketed weapons.
Later on, I will refactor this system, and all gems will scale based on their level. It seems to be a better approach.
At the start of the game, it randomizes two tracks for you. These were part of a humble pack a long time ago, so I'm not sure, but I found the same song on SoundCloud and on the Unity Asset Store: "Muz Station Production" or "MuzStation Game Music" : "Medieval Adventure Ancient". I use Medieval Track #1 and #2.
I like them as well; they fit perfectly, have a good mood, and create a relaxing atmosphere for idling.