I wanted to make it run in the background, but unfortunately the technology I’m using is limited in this regard. With some additional development, I could calculate an average production rate (x per minute) and multiply it by the time spent in the background. I might be able to make time for this with the planned balance patch.
ZGameStudio
Creator of
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None of my four projects published since May appear in search results or in the "Most Recent" category at release:
At first, I thought this might just be a review delay for newer projects, but looking back at older releases, I’m starting to worry my account might be stuck in some sort of review state, making all future projects invisible.
I also published a developer log that didn’t appear in the "Most Recent" section either. This made me think something might be wrong with my account.
Could I get any clarification on my account’s status? Or is this just a misunderstanding?
Flower Playing Cards is a French deck design created as a shared pastime by my partner and me. It was made with love, patience, and good spirits, step by step in the evenings. I’d like to share the result with you.
https://zgamestudio.itch.io/flower-playing-cards




Thank you for your comment, it means a lot to me! Tbh I like how idiotically the dice are rolling, it’s so aggressive and funny to me, but I can understand if it feels strange to you.
I agree, I should do something about that viewport (you can call it the board). This game is very abstract, so I understand the frustration when you try to place it into a certain context.
Horror Hotel
You wake up in a hotel where you hear strange noises. As you search for a way out, you discover clues suggesting it's dangerous to stay here for too long — especially in the dead of night. Slowly, you realize you're not alone. Something is lurking in the rooms… and it doesn't like that you're awake.
Give this survival horror game a try!
https://zgamestudio.itch.io/horror-hotel
I made the game free to play for the weekend, I hope this way it reaches more people! Have fun!



I think this game is brilliant. I enjoyed it a lot and loved the atmosphere, the system, and the design. It's the second time I've reached level 25. Maybe I was lucky with the talents.
I have some tips to improve the game:
- The talent chooser after the night could have a tooltip. Currently, the cursor selects the element behind the talent. I would like to have more information about the talent in the right description place, such as how much effect I can obtain by selecting it. Additionally, I would like more specific information about the numbers on the talent. For example, what does "bigger health+dmg for warriors talents" mean? Is it +50%? +100%? 2×?
- Healers have a slow heal orb. I noticed that my building or soldier died before the healers could heal them. It seems a bit awkward and painful to watch my soldiers dying in the healers' hands. I think it would be better to heal the target instantly instead of using the projectile orb. You could add a circle or light effect on the target that received the heal.
- I don't like the talent that swaps the healers into mages. It feels like I lost an ability. It's only my opinion, but I think it could be better if you could add a "+fire mage / night" talent instead of converting all the healers. This way, you could have healers and mages simultaneously. Alternatively, healers could heal in an area around the target, and this area could burn the enemy inside it (with this talent). This way, it feels like you gain a better ability instead of losing a good one.
- Placing buildings was a little uncomfortable. I didn't always feel how it works. It feels like the map is a big table, but I don't sense where the columns are.
- There is space for some statistics on the right panel. I would like to know how much gold I can get after the night.
But I think this is a good game. Nice job! :D
Hi! Thank you for the review; it was useful and meant a lot to me! I agree that there are many things I need to rebalance and polish. However, it was a good experience for me. I have a lot of plans to make this game better, but it requires a lot of changes. I think I will leave this game as it is and create a second episode. This game can provide hours of fun for people who enjoy it.
Hi! I've uploaded a new version. You can set a cheat code in the settings menu to adjust your character's level to 475. However, you'll need to refresh the page after you do it; there's a bug I couldn't fix yet. Your code is "trul475." Yes, I know anyone can see and use this to override their progress, but I've created it exclusively for you.
Some gems provide the same stat at every level, such as the green gem (20% crit chance). Others scale based on their level, like the blue gem (X health points). If you already have four gems with crit chance, you can shatter the highest-level one for more shards. When you have an excess of blue gems, you should sell the lower-level ones so you can keep the highest-value gem for the blue socketed weapons.
Later on, I will refactor this system, and all gems will scale based on their level. It seems to be a better approach.
At the start of the game, it randomizes two tracks for you. These were part of a humble pack a long time ago, so I'm not sure, but I found the same song on SoundCloud and on the Unity Asset Store: "Muz Station Production" or "MuzStation Game Music" : "Medieval Adventure Ancient". I use Medieval Track #1 and #2.
I like them as well; they fit perfectly, have a good mood, and create a relaxing atmosphere for idling.







