Needs snappier character movement.
Also I got an "out of memory" error.
Great job otherwise!
Zerarch77
Recent community posts
Fun game! A few areas to improve:
1. Each enemy with unique behavior should have a different appearance and vice-versa. This is basic game design.
2. Charging a long bar just to kill one enemy is unfun. There should either be a non-charge attack for this or stragglers should flee in terror.
3. Shield enemies have WAY too much health. Shields should grant no more than 2 extra hits.
4. Powerup should not appear randomly for how much it affects gameplay.
Beat all levels. I like the idea, but too much of the challenge comes from imprecise movement (too fast accel/decel/topspeed) and the fact that the game doesn't hold "down" for you at all times. If the basic controls are too difficult then higher level gameplay cannot emerge. Instead of using spacebar and mouse for jump and parry, map them to keys which the player can access with their opposite hand (whether they use WASD or arrows to move).

