The best example of a game I can give you (and one of the main ones in the category) is Cookie Clicker. The main mechanic is clicking, however, the entire environment is constantly changing as you progress (designs, music, ways to advance, aesthetics, etc.). Because the game won't rely solely on gameplay; it depends on everything else. It's up to you how you implement it in your game. But you have plenty to work with (junk, car parts, and races). I hope this helps :)
Roldan
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In a game with so many variables, how you present them to the player is crucial. Frankly, it's very unintuitive to know which pieces do what. And the battles... if the point is simply to watch them. There's not much to see besides the numbers being counted. The music is perfect for what you're trying to convey, but the UX/UI aspect is sorely lacking.
Your "Bad Piggies" arcade machine is hilarious! Seriously, great design. I'd say that, given the variety of levels, just like other games of this type, you don't give "all" the existing parts from the first level, but rather the most basic ones and gradually expand the list according to the level (otherwise, there would be no difference between using one block or another).
Oh my God, how stressful.
I loved the game's simplicity, which is also what makes it so challenging, LOL. Everything fits together really well, and it's fun to play once. I'd say the best thing you could do would be to add scalability. Like, you progress (Level 1-Level 10), each level getting harder, giving the player more chances to learn and more variety <3


