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(+1)

I loved your idea. Honestly, it's one of the most narratively complete games in the jam. You have an interesting story to delve into. But I feel like your gameplay isn't quite up to par. Your level design is pretty good in terms of bosses, enemy variety, zones, etc. You did a great job with that aspect, but you're neglecting the protagonist. I understand you wanted to take inspiration from Hollow Knight, but pay attention to the combat details (knockback, hitbox, powers, etc.) and I'd suggest you rethink your HUD. You have a lot of potential here, make the most of it! :D

(1 edit) (+1)

thank you for a detailed review! there's actually many ideas i want to implement to make the combat more compelling, like using items, super attacks, optimizing the combat and physics, etc. But i ended up sticking with what i created at the start of the jam due to deadline. By the time i update other thing the main MC system is essentially locked due to risk of accidentally breaking other things in the process :/ Thank you for the feedback regardless! :D