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What an intriguing concept, though a bit too rigid. There's no way to know for sure if what we place is correct. Nor is there any penalty or objective as such. The development of the idea opens up many possibilities with the story you have.

Thanks for playing, I really appreciate the feedback. I do agree the game design can feel rigid and sometimes frustrating - tbh I focused more on the technical challenges for this Jam. I want to explore different approaches to make the players feel they are progressing towards a clear objective, such as feedback on their choices during the rounds for example.