"Congratulations, you survived the bloodpit." Woo!
My favorite entry!
Such polish.
Zeppern
Creator of
Recent community posts
Hold shift to sprint. Forgot to add that info anywhere.
Had no time to include any audio, so put on your own music while you play.
Seem to be a bug with occasional weird mouse inputs.
I've put in generous spawn points, so do not get discouraged.
Theme adherence: 'A world without ground' / 'A world without all elements loaded'.
The blaster is there to add a false sense of security. The only 'exit' is death, but if you have a good flow going, you might be able to keep oxygen up indefinitely. The asset pack is pretty large, but it was hard to 'design' a lot of clutter.
Edit: Actually I'm using Sci-Fi Space, which is less huge. I accidentally wrote the wrong pack.
Thanks for checking out my submission for Synty Spooky Jam 2024.
- No jump scares, so don’t worry about those.
- The game works with both controllers and keyboard + mouse, but I don’t really recommend one over the other.
- Please play with audio on.
Assets Used:
- Tessera Pro by Boris the Brave from the Unity store for wave function collapse procedural generation
- Sci-Fi Space Pack by Synty Studios
- Audio from Owani Sound and Ambiences Sounds Vol.1 from GameDevMarket
Game Concept & Development This game draws inspiration from Dead Space, Silent Hill, and The Backrooms. My main motivation was to try out Tessera WFC, which took some time to get working for infinite generation. I learned a lot from this process, and next time I’d probably use a different tile-based approach with Tessera.
The game isn’t deterministic, so each playthrough will be different. Survival time will vary, and you might get stuck and need to restart.
I built this on Unity’s FPS tutorial template but stripped a lot out. The jam was 10 days, but I didn’t have much time to spare, so getting a proper gameplay loop with Tessera’s limitations was a challenge.






