This is such a high praise coming from a game as amazing as yours, thanks!
Zenperidone
Creator of
Recent community posts
I see the vision.
The good:
Artstyle is pretty good, and the music is very unique. The game is oozing with personality! From the concept being punny, to the gameplay being a good use of the theme, to cool references and a tongue in cheek vibe overall.
There is a similar game for Streetpass on the 3DS where you need to spam sell or spam buy depending on how the market looks. it REALLY works and this game was similar except for a few key factors.
The Bad:
I feel like a system similar to that streetpass game would work better here. its called "Market Crashers" in case you want to look into it.
Having the submenu open for buying or selling stock stagnates gameplay and makes it a bit more stressful than it should be. I feel like im batting the UI more than outsmarting the game at some points.
Needs refinement but its got a good direction :3
The Devil's in the details- Having the hand pointer get a glove in the lab section, being able to sleep while you're researching, the tense feeling of actually working at an office like this.. I can see me getting lost playing this!
The only thing i think is lacking, is a tutorial for the crafting mechanics in the lab, that is what made my playthrough ultimately doomed for how difficult it was for me to understand at first. but theres potential!


I made 370 points!!! barely