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The Devil's in the details- Having the hand pointer get a glove in the lab section, being able to sleep while you're researching, the tense feeling of actually working at an office like this.. I can see me getting lost playing this!
The only thing i think is lacking, is a tutorial for the crafting mechanics in the lab, that is what made my playthrough ultimately doomed for how difficult it was for me to understand at first. but theres potential!

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Thank you! I meant for the game to have as many of these little details as I can (This one is easy to miss, but every day at 8 your alarm clock goes off). I get what you mean with crafting, making that crafting system took me a whole day alone so I didn't really have time to refine it, maybe I'll take a different approach on implementing it next time!