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Zeedox

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A member registered Jun 06, 2020

Recent community posts

That’s probably good advice! Need to tweak my scenario to include more initial clues then. 

One thing I’ve thought about is that it’s probably nice to let multiple PCs take part of a single investigation roll, somehow, in order for them to more quickly feel like they are contributing and ”playing”. Also makes it feel more like Disco Elysium where multiple skills may dynamically chime in. Any ideas on how to tweak the game to achieve something similar?

I’m hoping to run a session of Detect or DIE on an upcoming Con! Any advice on how to present and adapt the game for that?

Would be interesting! There is a similar game called Jamais Vu (same inspiration, different take) that has a (fairly dead) Discord community: https://mithrillica.itch.io/jamais-vu

I'm looking to play again, but don't know where to gather players. 😄

Is there any semi-active community for this game online, such as a discord server or similar?

That’s good framing - you get the result but with a little flavoring, and maybe some resource gain / loss. I’ll try that next time.

How about when there are many clues in a place, some a little bit more hidden? For example, I had a ring hidden in some high grass that the players never rifled through, and I didn’t know if how heavy handed I should have been in pointing it out.

So! I managed to build a Case - The Case of the Fall, where a husband and his butler has murdered his wife and thrown her out a window to make it look like an "accident". You were right to keep things simple - even though all the clues seems TOO obvious to me, for the players it was just hard enough that we could finish in a single sitting. Inspired by the real death of Appia Annia Regilla.

It was hard to drop clues about the identity and backstory of the detective, but I imagine that will be easier on a second playthrough. I'm really eyeing the optional rule to color descriptions based on the current holder of the glass. Also hard to decide when to ask for a roll, and when just to give a Clue directly to the players. 

Fun game, all in all! The players we're imagining it like Pixar's Inside Out, which I thought was a great take on it.

Thanks for the detailed reply! I guess I feel a little self-concious about stealing another plot, but good point about making easy to solve and having an unrelated reason for the amnesia! 

I’ll try to make a Case and report back if I succeed! 

This is a really cool game! 

Are there any published scenarios, or scenario seeds, or advice on how to construct the Case? Since you need a Case that also features the mystery of the detective's own past, I've had a lot of difficulty building my first Case (and RPG mystery scenarios are hard in the first place).