Thank you bro !! i really took my time into thinking for the graphics.
Zarde
Creator of
Recent community posts
Thanks a lot for playing and taking the time to leave feedback — I really appreciate it! This game isn't meant to be classic Minesweeper, but more of a twist on it, where a dice roll determines how many bombs get placed each round. The correct number of bombs is placed, but because the board is visually boxed in to match that retro Minesweeper feel, it can sometimes look like there are fewer bombs, especially if a few end up out of view. The fixed window size and lack of fullscreen were also intentional — I wanted it to feel like those old Windows games. I totally get that not having a “how to play” section makes it harder to understand, especially for new players, and that’s definitely something I plan to add after the jam. I also wanted to include a leaderboard but ran into some engine issues that made it tough to pull off in time. Really appreciate you pointing all this out — again thank you for taking your time to rate my game !!
to put it simply, it feels like geometry dash but with a human and i like it !! the slow jumps makes it feel like a real human is jumping and the implementation of dices are great but i dont think the assets are good. its just generic assets. and if we press jump many times while jumping idk why but it make us jump higher. but overall a pretty nice game !! Good Job !

