Love the idea, will give it a go.
The cover is rad!
I just rolled and my daimyo is from the Peacock Dinasty and is COWARD AND FOOLISH. What a jewel.
Her right hand is a foreigner stranger. I suppose that stranger serves the daimyo because of her richness and likely manipulates her.
There's a village and a stronghold in her fiefdom. She has a lot of gold but her serfs are rebelling all the time (probably, she squeezes them to get all that money).
And I serve this rich idiot because... she is blackmailing me! Damn, being loyal to this piece of shit better gain me some glory!
So cool you re-took this one!
It's one of my favourites. We played it with my friends and we had a lot of fun in the Academy: the bad guy was a ponytail cadet called Santana that was always trying to keep players away from his parties. They end up ambushing him in the simulator and beating his ass while he was wearing the helmet XDDDD
I got the game on the Deal of the Day in Drivethrurpg!
I have to say, it expands so much more the core concept that I almost feel bad for using the small game all this time!
My head is bubbling with ideas and soom I am organise a campaign for my partner and friends. I am considering using one of the pre-made settings included. The Alpha Centauri one amuses me greatly.
That's nice.
In my games there has been a few parlour situations and this could have come handy. My players have a big tendency to demand services of the Dominion and simply lie to their enemies (in the rare occasions when they don't shoot them at first sight). This would open a whole new dimension to the game!
I like that!
I tried myself and got "Rescue in orbital citadel with weapon malfunctioning".
The Order has to evacuate all the civilians in Neo-Krosvitz, a research station in the orbit of Uranus that has been taken by cyborg terrorists. Sadly, the last resupply weapon batch stayed a bit too long by a pulsar star and, because of the radiation, 60% of the weaponry shows glitches, problems reloading or suddenly stops working.
One thing we have noticed is that if you start with only one territory it's really hard to progress as everyone is very poor and the tendency is to conquer other players' territories. This usually leads to a few squirmises fought to the last man obliterating all gangs but one (usually weakened). The option to generate a new territory is there but stealing from others is just better.
As a simple solution to this, I think that starting with more territories could help. This way, you aren't that bad if you lose one, everyone starts wealthier and that gives more options.
A good thing about the game: it takes very little to play. I met some friends last night for a board gaming session and I managed to squeeze Necroworlda instead of the regular filler and we ended up playing for two hours!
The best part is the story that the game tells: two gangs fought for a weapon loot and the winner used it to conquer the village of another player. This one had to run away after heavy loses and spent most of the game wandering in the wasteland until by chance they discovered some tunnels they used to ruthlessly attack back their former village. Other player ended up with three weapon factories but every time he went to sell them there was a battle in the black market. He lost three or four gangers he had to buy back.
Eventually, the winner was the player that took the village and controlled two casinos that worked incredibly well. That same player didn't attack other gangs, just destroyed their territories. After destroying a couple of gangs, the other remaining one just couldn't stop him.