OK, I have this under control.
The main document of Super Space Knights is 124 pages long. A big part of that are playbooks: there are twelve and they are put twice, once for explanations and another in the end for playing (48 pages!).
I have included plenty of examples and a fair amount of images and grim quotes to let the eyes rest from the wall of text. And I have changed the "nobody-including-me-likes-it" horizontal layout for a much better vertical one.
There's as well a lot of extra material: missions, settings, enemies... and random tables to generate them (the mission generator allows 46.656 posibilities which is enough for a busy weekend even if half of them make no sense and need to be re-rolled. All that is about 20 pages in the end.
One of the hardest parts of the design process is to cut all the non-essential parts. Let's see...
Any thoughts?
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Cool!
Noice, even.