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Brainstorming for the Mecha Jam

There is a new jam on the block and this one is about MECHAS!

The Otaidokan was born from one of these and I have to say that the limit of time is a great incentive to get things done. And, as you have limited time, you are forced to trim and hammer constantly your work until it fits. It really works well for those ideas you have in the drawer that never went anywhere. I have plenty of those waiting for an apropiate JAM.

OK, let's be honest, not a big fan of the mecha genre. Back in the day,  me and my friends had a lot of Battletech in our pre-Warhammer 40.000 era (gosh, it's been... 30 years?) and was great but the granularity of the systems with so many rules, blips and details is just not for me anymore. These days, I love short not-overwhelming rulesets. Actually, that's my entire game design philosophy.

Enough of that, let's work in a mecha ttrpg. I want the following:

  • Narrative. Most likely, PbtA. There are a few Mecha-themed Pbta games out there.
  • Mecha creation system. Something that makes one giant robot different from the next allowing them different tactics without going crazy with the details and special rules.
  • Few attributes. I am thinking of two or three for the pilots (mind, body and charisma-ish) and another three for the mechas. 
  • Different moves for pilots and for mechas. Ideally, not many. 
  • I would like to give some importance to the pilots on their own. I am thinking of making a pilot academy with students full of drama.
  • I got my back covered art-wise because I bought a while ago some stock art of sci-fi war machines that will look awesome here.
  • I will probably set it in the Space Knights universe (tricky enough as the Space Knights don't have an official setting) as the rest of my games.

Definitely, something to think about.

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Ended 2024-07-25T07:00:00Z ago
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I like mechas,  so I am super invested in this one! I love Macross and Robotech. Are you thinking of fighting against kaijus, other mechas or something else?

Everybody likes giant robots. 

My thoughts are mainly mecha vs mecha but, being a narrative game, everything is possible. 

The background I have in mind is an interstellar war where the mechas are in both sides. The good guys train their pilots in an academy that essentially works like a high school full of crazy teenagers. 

Any suggestions are welcome. 

Nice. 

I have just checked in the jam and seems there's a number of people making ttrpg's! I could give it a try! XDDDD