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Zanderpm

14
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1
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A member registered Jan 26, 2021 · View creator page →

Creator of

Recent community posts

What an interesting concept. It could use a little polishing, but for only having a week, this is pretty impresive.

Ok, so this game is clearly far from finished, but it's probably the best concept I've seen in the jam so far. If I found this cleaned up in the app store I'd definitely download it, and maybe even pay for it. You should definitely keep working on this one. I think you're really onto something.

Thanks so much!

The art is the star here, especially if you did it all during the week. The gameplay is good, but I was definitely getting spotted by guards while far away from the cone. Just made it a little frusterating. Somehow still couldn't stop playing till I finished though.

Thanks so much for playing! The falling through the floor thing is just player death. Green only has 1HP and blue only has 2HP, so I struggled to find a decent visual health system that made sense. What I ended up with, given the short period of time, was just a bad death animation. Glad you liked the rest of it though!

Thanks! I've gotten a lot of that. I don't know how to optimize for different screen sizes yet. Coming soon I suppose. Thanks for the feedback!

Yea, with a little more time I definitely would have made the controls customizable. Glad you liked it!

Cool! It took me a little to understand the rules. I think I would have prefered a hands-on tutorial rather than the text, but there's only so much you can do in a week.

Once I figured it out, it was actually really fun!

Thanks so much! I initially used the stuff from Kenney because it was good, easy, and free, but it ended up working out perfectly.

To be honest, I just picked 'G' because it could be for both 'gun' and 'glide'. I agree that customizable controls would be the best option, given the time.

Thanks again!

Thanks so much, I'm glad you like it! After a week of staring at it I'm pretty burnt out right now, but maybe once my brain has had a chance to recover I'll see if I can put a few more together.

Cool! It was a little bit of a pain to get to some of the platforms, but the concept is solid, and the art is good, even as simple as it is.

I completely agree. I would much rather slowly teach the mechanics over a few levels. Unfortunately, I had neither the time nor the skill necessary to create a full, effective tutorial. Maybe next time. Thanks so much!

What a cool game! It's so simple, but there's actually a lot of strategy to figure out.

Thanks so much!