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The347man

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A member registered Apr 11, 2021 · View creator page →

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"Forward" is the direction your character is facing, not where the camera is facing, if that helps.

walking up isn't part of any input or special attack for most characters

😶 I forgot to add that as an option

space

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1-8 when in game

Cape Mario is also queued fyi

Note that I'm only focusing on things that actually appear in the original show's runtime, so everything there is most likely planned already. As for where every image here stands:

Queued: Cape Mario, Cape Luigi, Fire Mario, Fire Sonic, Sonic Wave (replaces medium super and will push the current one to heavy super)

Coming but low priority: Star Spirit Mario/Luigi, Super Sonic/Shadow, Fire Luigi

Everything else is most likely not making it

Firebrand? Can't do it anymore. I'm reserving it for fire Mario along with eventually everything else fire related.

Darn it, now I have to let out the secret early

trust

It could be the intro animations, as neither of them have one

Fighting game engine by Hobson-TV on scratch

Oh, parrying? Walk (as if you were blocking) and then stop right before you get hit. It's a one frame window though, so it'll take a bit.

Dodge? That doesn't exist yet.

oh no, it's solely because they can't actually do it in the show (in base form), not for balancing purposes. Speaking of which, I'm still iffy about whether or not I should balance the game or leave it more based on canonical ability and power.

Super Dash is the move caused by pressing jump twice quickly if you were wondering.

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Sonic is probably going to get fire sonic first before I consider super sonic (super shadow would come with him).

you can't. I haven't posted it yet. I'm planning to release it after I finish shadow, and he's almost done

Funnily enough, most of that already happened, it's just that this version is horribly outdated

the last 3 were barely/never in SMBZ

Already did.

huh, neat

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Though stock mode is rather questionable for this game, the rest really isn't that hard.  The freezing thing is just an oversite (The AI is trying to find another target, but they're all dead, so the game freezes).

(Yes, I do still work on the game. Currently working on Hammer Mario)

The purple is way too saturated on this page.

keys 1-4

Shadow, supers, possible special button, and removing the bros' super dash

I barely know JavaScript and C. Not possible yet.

That version is more updated

Technically speaking, Colorlens came first (by ~4 months), so it's the other way around.

Completely forgot about those

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Probably not rn (I'm in the middle of giving him a moveset redesign) but I'll think about it

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Tell me more

No

Note the inputs flip with the direction. All inputs below are assuming you're facing right. If you're facing left, swap A and D (or right/left arrow if your P2).
For P1:

S D F - Projectile

S D G - Special Input

S A G - Grab

S A F - Character Exclusive attack (Red/Blue)

D S A G - Lvl 3

D S A F - Lvl 3 Transformation

A S D F - Lvl 1 Projectile

A S D G - Lvl 1

For P2:

down, right, comma - Projectile

down, right, period - Special Input

down, left, period  - Grab

down, left, comma - Character Exclusive attack (Red/Blue)

right, down, left, period - Lvl 3

right, down, left, comma - Lvl 3 Transformation

left, down, right, comma - Lvl 1 Projectile

left, down, right, period - Lvl 1

Is this better?

"Try inputting quarter or half circles back or forward for a special attack. Some cost some of your EX Meter, though"

Basically, for quarter circles: down, forward/back, then light or heavy

And for half circles: back, down, forward, (or forward, down, back) then light or heavy

Was that helpful?

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You can't. The update isn't finished yet

There are multiple

Yes, it's a common bug. I still need to fix that.

Yea, my bad