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Yumero the Taleteller

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A member registered Feb 13, 2016 · View creator page →

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Recent community posts

(2 edits)

Henlo!

I recently paused Hellface to work on this. Next Month, I hope the Alpha build will be available in a new Itch.io game page.
You will be advised on news about the alpha release, and it will be availabe at the price of 2 dollars. The definitive game will be available also on Steam, but with an updated price.

Here's a reel about the first gameplay test. <3
Instagram

During this period, you can support the development of the game and share feedbacks!
Thanks a lot, and have a nice day! :)

I loved it. Interesting fight mechanics... almost addictive. Moreover, music is mysterious, and keeps me in condition to explore more and more... Very immersive, and it fits both the fight phase and the exploration phase. Good job!

Thank you.
I'm working on the reboot of Painboy.
Now it is named Hellface.

I've been working on HF for four years because I remade the game from the top three times until now.

It's harsh dealing with a project like this.
Let's see if I can release something soon. I'm tired of saying I finally finished the demo, and then postponing.

Working as a solo-dev is hell, but this should be the right one!

Thanks for the review. I'm curious to read it. Have a great weekend. Bye!

Wait... When did you download the files? I updated the game, trying to fix that file. If you downloaded the latest version and the error shows, then it means it wasn't fixed properly. 

Let me know, I think to understand why it didn't fix. 

Thanks for letting me know. What is the game phase?

(3 edits)

Hello, I wrote a poem about the Tarot card more than 10 years ago.
Although I'm not in the condition to Join the Jam, it could be interesting to see how it will be as a game.

It is in my poetry book, but I didn't release the English edition on Itch yet.
Here's the poem. (I try to adapt it from italian to english)

It was written during a powerful spiritual awekening when I was 17 years old.
Let me know if you use it, I will be honored to know my poem inspired you.


Oscar Lucius Pikowsky
0: The Fool


One and Zero

Wandering in the undefined. 
What time is it? Who am I?

Zero-One
Zero-One

A fruit.
A plant.

In the plant:
questions about my answers
In the fruit:
answers to my questions.

One-One
Zero-Zero

There's a Star above me
that writes names in the sky,
but where's mine?

One-Zero
Zero-One

Suddenly, 
in the body of that strange tree,
a voice sliters:

"You will know your name;
if you bite the fruit
you are, you are, you are"
Said the snake."

Red and Black.

You told me you love me,
His Holiness above.

But, is this lack of knowledge
For me, a good thing, Star?

But, is this lack of knowledge
For me, a sign of your love,  God?

Red-Red
Black-Black

Although your protection, Star,
You'll never tell me what name of those is mine!

So, Checkmate to the All
Checkmate to the Law.

Ignorant of the unknown.
I want to be this.
The powerful God who is above all.
I want to be Him.

A bite.
The silence.
And now?
Now...

I don't believe in you anymore, Star.
I don't believe in you anymore, God.

My name is Adam.
Checkmate to the King.
Checkmate to God!

Black in the Red,
Red in the Black.

What is now real or not?
The world is now Square and Flat.
Am I now a Fool?

People in Red.
People in Black.
The Black hates the Red,
The Red hates the Black.

The pawns dash like Lions
Red in the blades of the Blacks,
Black in the blades of the Reds.

For a fruit, a mind is destroyed.
For a fruit, my mind is destroyed

Light and Dark,
Dark and Light.

The tree, dying,
Is coughing the nightmares
from the angels
sleeping in their coffins now.

Light in the Dark,
Dark in the Light.

The bishop dashes like a noble knight,
Pierces my chest with his Spear:
My pain is joy for his ears

Dark.
Only Darkness.

Looking above.
Where are you now, Star?
Where are you now, Sun?

The sky is bleeding now,
Are you perhaps dead, God?

The reality collapses,
everything falls in the void

Checkmate
to my Ego's sanity.

-

from Diary of Ash 
0: The fool

da il Quaderno della Cenere
0: il Matto

Lovely!

IMPORTANT: I removed the downloadable builds for now. Let me update them by adding the missing files. 

In these days, they will be updated and available to everyone again.
Thanks for your patience.

-Yumero

Hello! Very helpful, thank you. As I thought, there are missing files.
I try to fix as soon as possible.

I need to read the HMTL console to understand what went wrong.

Press F12, and check what the HTML console says. Perhaps some file is missing, and the only way to know it is by checking the console and seeing the name of the missing file. Let me know.

Hello. There's a complete walkthrough on YouTube if you're seeking assistance. About the Loading, weird!!!

What build are you playing? :o

Hello. I'm grateful to all of you who loved my game.

I've been working on Hellface for years... The story is set in the same narrative universe of The Devil's Womb. 

I don't know if it was the right choice to start the development of Hellface, but I get excited by the idea of making The Devil's Womb 2 and 3.

(2 edits)

Howdy!

Here is the Sunday update:

+Added rocket-kick!
 You can perform kicks now. Press Q to kick. You can also hold it to shoot a caliber 12 from it, moreover, if you hold Q on surfaces, you can perform a rocket-jump! (at the moment the kick is a yellow cube, be patient)

+Added Mapplegun
Yup, just find it!

+Added pistol ammo pickup
It misses pickup sound and screen feedback, mostly the ammo in the backpack isn't shown.

+Added animated crosshair!
Yay!

*Fixed pistol reload and 'no ammo' state
Previously, reloading could bug the gun, making it unable to shoot; now, it has been fixed, and the no-ammo condition allows for an automatic reload if you pick up ammo.

Known bugs

!Viscrenzo Grullo moves at 0,0,0 if damaged by kicks or explosions. Pheraps should use add-force instead of move towards. 
FIXED!

!Mapplegun has infinite ammo.

!When you shoot from the leg, the game freezes for some quarter of a second.

Have fun! ^^

Hello, dear kittens.

In these years, I've started many projects but not finished them.
The problems are the same: too many ideas, too much anxiety, and time seems not to help me with both.

If you were asking, I still love The Devil's Womb, and there are projects I would love to tell you about. I would really love to tell my next story to you all.

The next The Devil's Womb chapters will maintain a horror atmosphere, but mix puzzles with some other.
Despite the game being a lot appreciated, I am not aware of what I made yet. 

So, what's this time? After a long dark period, I decided to relax a little while working on DAW.

As you probably read from its Itch's page, the main idea was to make a POSTAL 2 + Dating sim located in my town.
The main idea could change: I've got more important stories to work on than Dev At War.

I'm not a great enjoyer of trashy and satirical games, but this is just a game-vent I need to make to chill while I plan the mechanics of the next games.

My dad once said: "Son, don't do my job when you'll grow up" (he was a lawyer). If he was still alive, I would say to him "Dad, I think we were both unlucky choosing our job"
 
Anyway, feel free to share your feedbacks, bug, etc. the next updates. :3

See ya' MEOW!

-Yumero

This horror told me a better story in around 25 minutes of gameplay than AAA games do in hours. Cheers to the dev. It just not only make you scared: the game make you feel suffer for what's going on.
Even I cried with the ending...

Highly recommend. 

Lovely! <3

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Thank you for your game. I didn't complete it at 100%, but the basic experience was chill and lovely. <3

Ciao!

Non sono molto cosciente di cosa ho lavorato, non solo perché l'ho giocato miliardi di volte per assicurarmi fosse tutto a posto, ma sono stati anni un po' particolari in cui non ero molto scosciente di quel che stavo facendo.

Buono, no? Sembra abbia fatto un bel gioco senza neanche usare l'1% del mio potere, ahah!

Scherzi a parte, grazie per avermi scritto. Un bel commento di vicinanza vale tantissimo, anzi, sono proprio contento abbia fatto proprio il successo che volevo: il gioco non è né ignorato, né troppo famoso a tal punto da finire tra le mani di chi non lo avrebbe compreso.

Quando alcuni su Twitch ne parlarono male dicendo che era pesante, non mi sono abbattuto affatto, anzi, lì soprattutto ho avuto la conferma che devo perseverare a fare giochi come The Devil's Womb: che possano quindi piacere a pochi, quei pochi che riescono a percepire - anche un minimo - quel che provo.

Vi comunico che qualcosa bolle da un anno a questa parte, in questi 4 mesi è rinato dalle ceneri, e tra qualche anno di duro lavoro vedrà la luce.
Si tratta di qualcosa di veramente forte.

Con un po' di fortuna, conto di far provare la pre-alpha demo al Romics, o in qualche altra fiera. 

Grazie di avermi scritto.
Vi auguro di passare buone feste!

Thank you!
I can't wait for it as well. The problem is I'm not sure the pre-alpha demo will be ready toward December, but in doubt, I cannot sleep on peas. Ahah!

Hello! :O
Thanks so much, even though you wrote a review!

I'm sorry, I often forget to reply to everyone, both for distraction and because despite my good intention to have good convos... they rip me off a lot of energy, Ahah! .-.

I anticipated the reveal of my new game toward the 18 December.
Pray for me 'till that day.

I wish to surprise you the most I can! >:3

That's simple but entertaining. I liked it. :

Very smart concept. Congratulations.

In realtà il tempo è pochetto.

Ci sono storie a me molto care che voglio raccontare, e possibilmente voglio farlo ignorando i progetti inutili (intendo FPS o giochi scemi).

E' vero, avrei una visibilità maggiore, ma quel che voglio raccontare viene prima dei giochi-meme.

Potrebbero non essere apprezzati, ma dopotutto siamo nell'epoca dove regnano i social, quindi nulla viene apprezzato se lo fai spontaneamente e col cuore in mano.

La soluzione è dare se stessi a quei pochi che ti possono comprendere, devo mantenere come unica mia ambizione ciò che amo fare senza badare a ciò che viene dopo il rilascio di un gioco.

Hey. Thank you for playing!

The reason why you can't look up and down is to avoid seeing the player character flat.

I could make it 3D, but I chose this graphic style.

Thanks again for playing. I wish so much to destroy the creative block that I got after the release of The Devil's Womb.

Sono contento di aver ricevuto un commento italiano dopo tanto tempo, sono però scontento di non aver fatto granché di nuovo in tutti questi lunghi 3 anni.

Lo hai giocato? A che punto sei arrivato\a?

Apprezzo tanto, i giochi indie puramente amatoriali non vengono apprezzati in Italia.

Grazie mille quindi... sul serio. <3

Nice idea and smart design choices.

Wonderful.

Awesome game, the swapping mechanic was original a lot!

Oh, You played it in Italian!

Only ideas aren't enough. I need luck to make the REAL Painboy.
For now what I can do is making games and reading books. The future is uknown, but better thinking optimist. :)

Thank you for playing it and have a nice day! :D



After a long period of stress, I worked at this without being destroyed by it.

Project Painboy is an Arena Shooter with Metroidvania elements and with a weird storytelling system.

"Wow, cool. Is this Project Painboy?"

Unfortunately, no.
This is just a playable teaser developed during the "Two minutes horror game jam". Painboy is divided into 5 games...
it will be so hard to develop.

"Aww, will you develop it a day?"

Who knows... but for the moment you can play this interactive teaser.

Link to the teaser game: Painboy - Playable teaser

Enjoy it!

Hi. The Devil's Womb doesn't follow the classical storytelling struct (the hero's journey) I need to read more books about storytelling for videogames. Moreover, both the translator and proofreader made bad work that confuse everything.

Let's continue to talk in my email address (this to avoid to make spoilers). :)

Hi! I wish to find a team to work with as soon as possible, so I can make games that also "big babies" like you can play without be afraid. :)

Recently I'm not making games because I'm focusing on writing stories for my new projects, I'm not primarly a gamedeveloper. I'm a cartoonist and story-teller. 

But I 've already talked about this in a new video:

Hi!
When the next poetry-jam will be?

Perfect to do some computer jokes. lol

Hi. Thanks for playing! Unfortunately the proofreader made the translation acceptable but not perfect... I hope next time to choose someone better. :')

Awesome idea!
Flipnote Studio miss too much... :(