Henlo!
I recently paused Hellface to work on this. Next Month, I hope the Alpha build will be available in a new Itch.io game page.
You will be advised on news about the alpha release, and it will be availabe at the price of 2 dollars. The definitive game will be available also on Steam, but with an updated price.
Here's a reel about the first gameplay test. <3
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During this period, you can support the development of the game and share feedbacks!
Thanks a lot, and have a nice day! :)
Yumero the Taleteller
Creator of
Recent community posts
Thank you.
I'm working on the reboot of Painboy.
Now it is named Hellface.
I've been working on HF for four years because I remade the game from the top three times until now.
It's harsh dealing with a project like this.
Let's see if I can release something soon. I'm tired of saying I finally finished the demo, and then postponing.
Working as a solo-dev is hell, but this should be the right one!
Thanks for the review. I'm curious to read it. Have a great weekend. Bye!
Hello, I wrote a poem about the Tarot card more than 10 years ago.
Although I'm not in the condition to Join the Jam, it could be interesting to see how it will be as a game.
It is in my poetry book, but I didn't release the English edition on Itch yet.
Here's the poem. (I try to adapt it from italian to english)
It was written during a powerful spiritual awekening when I was 17 years old.
Let me know if you use it, I will be honored to know my poem inspired you.
Oscar Lucius Pikowsky
0: The Fool
One and Zero
Wandering in the undefined.
What time is it? Who am I?
Zero-One
Zero-One
A fruit.
A plant.
In the plant:
questions about my answers
In the fruit:
answers to my questions.
One-One
Zero-Zero
There's a Star above me
that writes names in the sky,
but where's mine?
One-Zero
Zero-One
Suddenly,
in the body of that strange tree,
a voice sliters:
"You will know your name;
if you bite the fruit
you are, you are, you are"
Said the snake."
Red and Black.
You told me you love me,
His Holiness above.
But, is this lack of knowledge
For me, a good thing, Star?
But, is this lack of knowledge
For me, a sign of your love, God?
Red-Red
Black-Black
Although your protection, Star,
You'll never tell me what name of those is mine!
So, Checkmate to the All
Checkmate to the Law.
Ignorant of the unknown.
I want to be this.
The powerful God who is above all.
I want to be Him.
A bite.
The silence.
And now?
Now...
I don't believe in you anymore, Star.
I don't believe in you anymore, God.
My name is Adam.
Checkmate to the King.
Checkmate to God!
Black in the Red,
Red in the Black.
What is now real or not?
The world is now Square and Flat.
Am I now a Fool?
People in Red.
People in Black.
The Black hates the Red,
The Red hates the Black.
The pawns dash like Lions
Red in the blades of the Blacks,
Black in the blades of the Reds.
For a fruit, a mind is destroyed.
For a fruit, my mind is destroyed
Light and Dark,
Dark and Light.
The tree, dying,
Is coughing the nightmares
from the angels
sleeping in their coffins now.
Light in the Dark,
Dark in the Light.
The bishop dashes like a noble knight,
Pierces my chest with his Spear:
My pain is joy for his ears
Dark.
Only Darkness.
Looking above.
Where are you now, Star?
Where are you now, Sun?
The sky is bleeding now,
Are you perhaps dead, God?
The reality collapses,
everything falls in the void
Checkmate
to my Ego's sanity.
-
from Diary of Ash
0: The fool
da il Quaderno della Cenere
0: il Matto
Hello. I'm grateful to all of you who loved my game.
I've been working on Hellface for years... The story is set in the same narrative universe of The Devil's Womb.
I don't know if it was the right choice to start the development of Hellface, but I get excited by the idea of making The Devil's Womb 2 and 3.
Howdy!
Here is the Sunday update:
+Added rocket-kick!
You can perform kicks now. Press Q to kick. You can also hold it to shoot a caliber 12 from it, moreover, if you hold Q on surfaces, you can perform a rocket-jump! (at the moment the kick is a yellow cube, be patient)
+Added Mapplegun
Yup, just find it!
+Added pistol ammo pickup
It misses pickup sound and screen feedback, mostly the ammo in the backpack isn't shown.
+Added animated crosshair!
Yay!
*Fixed pistol reload and 'no ammo' state
Previously, reloading could bug the gun, making it unable to shoot; now, it has been fixed, and the no-ammo condition allows for an automatic reload if you pick up ammo.
Known bugs
!Viscrenzo Grullo moves at 0,0,0 if damaged by kicks or explosions. Pheraps should use add-force instead of move towards. FIXED!
!Mapplegun has infinite ammo.
!When you shoot from the leg, the game freezes for some quarter of a second.
Have fun! ^^
Hello, dear kittens.
In these years, I've started many projects but not finished them.
The problems are the same: too many ideas, too much anxiety, and time seems not to help me with both.
If you were asking, I still love The Devil's Womb, and there are projects I would love to tell you about. I would really love to tell my next story to you all.
The next The Devil's Womb chapters will maintain a horror atmosphere, but mix puzzles with some other.
Despite the game being a lot appreciated, I am not aware of what I made yet.
So, what's this time? After a long dark period, I decided to relax a little while working on DAW.
As you probably read from its Itch's page, the main idea was to make a POSTAL 2 + Dating sim located in my town.
The main idea could change: I've got more important stories to work on than Dev At War.
I'm not a great enjoyer of trashy and satirical games, but this is just a game-vent I need to make to chill while I plan the mechanics of the next games.
My dad once said: "Son, don't do my job when you'll grow up" (he was a lawyer). If he was still alive, I would say to him "Dad, I think we were both unlucky choosing our job"
Anyway, feel free to share your feedbacks, bug, etc. the next updates. :3
See ya' MEOW!
-Yumero
Ciao!
Non sono molto cosciente di cosa ho lavorato, non solo perché l'ho giocato miliardi di volte per assicurarmi fosse tutto a posto, ma sono stati anni un po' particolari in cui non ero molto scosciente di quel che stavo facendo.
Buono, no? Sembra abbia fatto un bel gioco senza neanche usare l'1% del mio potere, ahah!
Scherzi a parte, grazie per avermi scritto. Un bel commento di vicinanza vale tantissimo, anzi, sono proprio contento abbia fatto proprio il successo che volevo: il gioco non è né ignorato, né troppo famoso a tal punto da finire tra le mani di chi non lo avrebbe compreso.
Quando alcuni su Twitch ne parlarono male dicendo che era pesante, non mi sono abbattuto affatto, anzi, lì soprattutto ho avuto la conferma che devo perseverare a fare giochi come The Devil's Womb: che possano quindi piacere a pochi, quei pochi che riescono a percepire - anche un minimo - quel che provo.
Vi comunico che qualcosa bolle da un anno a questa parte, in questi 4 mesi è rinato dalle ceneri, e tra qualche anno di duro lavoro vedrà la luce.
Si tratta di qualcosa di veramente forte.
Con un po' di fortuna, conto di far provare la pre-alpha demo al Romics, o in qualche altra fiera.
Grazie di avermi scritto.
Vi auguro di passare buone feste!
Hello! :O
Thanks so much, even though you wrote a review!
I'm sorry, I often forget to reply to everyone, both for distraction and because despite my good intention to have good convos... they rip me off a lot of energy, Ahah! .-.
I anticipated the reveal of my new game toward the 18 December.
Pray for me 'till that day.
I wish to surprise you the most I can! >:3
In realtà il tempo è pochetto.
Ci sono storie a me molto care che voglio raccontare, e possibilmente voglio farlo ignorando i progetti inutili (intendo FPS o giochi scemi).
E' vero, avrei una visibilità maggiore, ma quel che voglio raccontare viene prima dei giochi-meme.
Potrebbero non essere apprezzati, ma dopotutto siamo nell'epoca dove regnano i social, quindi nulla viene apprezzato se lo fai spontaneamente e col cuore in mano.
La soluzione è dare se stessi a quei pochi che ti possono comprendere, devo mantenere come unica mia ambizione ciò che amo fare senza badare a ciò che viene dopo il rilascio di un gioco.
Sono contento di aver ricevuto un commento italiano dopo tanto tempo, sono però scontento di non aver fatto granché di nuovo in tutti questi lunghi 3 anni.
Lo hai giocato? A che punto sei arrivato\a?
Apprezzo tanto, i giochi indie puramente amatoriali non vengono apprezzati in Italia.
Grazie mille quindi... sul serio. <3

After a long period of stress, I worked at this without being destroyed by it.
Project Painboy is an Arena Shooter with Metroidvania elements and with a weird storytelling system.
"Wow, cool. Is this Project Painboy?"
Unfortunately, no.
This is just a playable teaser developed during the "Two minutes horror game jam". Painboy is divided into 5 games...
it will be so hard to develop.
"Aww, will you develop it a day?"
Who knows... but for the moment you can play this interactive teaser.
Link to the teaser game: Painboy - Playable teaser
Enjoy it!
Hi. The Devil's Womb doesn't follow the classical storytelling struct (the hero's journey) I need to read more books about storytelling for videogames. Moreover, both the translator and proofreader made bad work that confuse everything.
Let's continue to talk in my email address (this to avoid to make spoilers). :)
Hi! I wish to find a team to work with as soon as possible, so I can make games that also "big babies" like you can play without be afraid. :)
Recently I'm not making games because I'm focusing on writing stories for my new projects, I'm not primarly a gamedeveloper. I'm a cartoonist and story-teller.
But I 've already talked about this in a new video:





