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A member registered Oct 08, 2017

Recent community posts

Hey AlluGames! 

I just finished playing your game!

This game right here was making me rage and laugh all at the same time. I felt like someone was standing behind me trying to change the channel of the TV and I was just forced to play whatever was on. It was glorious and evil all at the same time! 
I think the interval of each level should vary quite a bit more. That way we can't be for sure how long we are going to stay in a realm, BUT there is a chance where you could actually beat a level if you got lucky.

Great game! Keep up the good world!


YourBr0ther said anybody who passes by this comment has to play this game. It is amazing. 

Hey Axmos,

FORGET THE MICE! I'm outta here!! Nah, just kidding!

This was a funny concept! I would have loved to see the mice run around a little bit even if it is just in a circle at first. Make it just a little harder for the player to catch them and stay alive. 

Great use of the theme!


Hey NightHz,

How are ya! I just finished your game! 

Love the low poly :3 

This was a neat idea. Trapped in a foreign land and you must use the clouds to protect yourself as long as you can! There was a GIANT thing that came and graced my presence after I stayed in the game for a while. It looked like one of the clouds just didn't stop growing! Well, it scared all the baddies away! 

Neat idea! I wish I had just a little bit more control on where the clouds came down is all.

Good job!


Hey Later36,

I did want to thank you for still deciding to upload something. I have said many times in my writings and on stream, it is important to upload what you've accomplished through the game jam. 

In the future, you will be able to look back and see how far you've come in its entirety. 

Good luck on your next project! Can't wait to see what you make! 


H3ll0 K33w1!

This was a neat idea for the theme. I love seeing what you guys come up with when some pressure is applied. 

The game felt like there was enough difficulty throughout the time that I played it. I think it would be nice to see the water vapor start to collect together a little more so it is just a hair easier to navigate pass each of the branches and it would mimic how actual water collects together. 

Also, I would put a high score indicator at the end of the game so you can track your progress; this will help your replayability.

Good job! 


Hey Daniel-Helstrom! 

I wanted to play your game, but I couldn't get it to work. Every time I start the game it just brings up an Windows Explorer and is asking me for a file. 

Not sure what is going on! 


Hey Minibobo! 

The control of the character in this game is amazing. I felt like I could dodge these bombers forever! The dash and the jump made it really easy to move around on the map. Also, I liked how I could change colors of the game. I prefer the original colors, but still neat! 

Even though the control were pretty smooth I think a little cooldown on the dash would be nice and maybe you could introduce a ground unit that we have to jump over once the game progresses a little more. 

GREAT GAME! Keep up the good work! 


Hey Dude! 

I just finished playing your game! Wow, this was a lot of fun! I can't believe you did all this in a week! 

Also, opening an internet browser was funny. I missed it the first time I opened it as I thought I accidently clicked internet explorer! The second time I opened it and stepped away for a second. Then, I started here some smooth Jazz! What a surprise! haha

Controls and objective feels good. I would to see them displayed inside the game before we take off and a title screen. Other than that, this is awesome! 

Great job! :D 


Hey dudes! 

I just finished playing this game! 

I freakin' love this game so much. The last mode with the shapes falling from the sky is FREAKIN amazing. I played that mode longer than I care to admit and the power ups on each level are greatttttt. 

I think this game needs to start appealing in other places like steam or mobile. It is so much fun! 

Good freakin job guys! 

Hey Dude! 

I just finished playing your game! Congratz on submitted your first game jam game! Woohoo! 

The demo itself was pretty good. It took a couple of times to get the rhythm and plan out my jumps, but after that, I got it pretty quick! I liked the camera angle too! It felt better than traditional endless runners in my opinion. 
Two things I would work on

Packaging & Deployment

When you submit a game on make sure the player only has to download a single zip file or a single exe file; this practice will make it easier to play the game. Also, a simple picture of your game and upload that as well. Pictures help get people excited to play your game and show them what they can expect. 

Start Screen

It's always nice to have a start screen that allows us to enter the game but gives us time to learn about the game and the controls. They don't have to be elaborate or crazy fancy. 

Good job! Keep up the good work!


Sure! Glad I could play it! 

Here is the screen that happened. I picked all the peaceful choices to get here. Good karma, non-lethal if possible. 

Hey BrandonFI!

I just finished playing your game! 

Man, what a great story! I enjoyed reading every bit of this one! also, the karma system was pretty neat too! 

I think the next steps for you is focus on having a system built into the game to keep track of your points. You can just show them as points at the top of the screen or an actual bar for each side. 

I did notice there was one time I was presented with a series of choices and a handful of them were red. (Pacifist run). When I clicked on one of those choices, the game crashed and said it couldn't find those choices. I had to playthrough the story again to catch up to where I left off.

Maybe you could add some sound in the background that sounds like a battlefield to help paint the picture better too! 

Good job! 


Hey ouragan84,

I just finished playing your game! 

I am impressed, dude! You created quite the amount of levels, and each one felt well designed. The amount of the difficulty grew at a steady rate, and the platforming felt real smooth. 

Honestly, I think the next step for you is creating a few more objects and enemies and pump out levels. Maybe change the ninja's jump sprite to look more like a ninja and less like a Megaman. haha  

You did a good job with this game! Keep up the good work! 


Hey sv3nxd!

I just finished playing your game!

This was a fascinating idea! It felt like a mix between Evoland and Maso Kyst (sp). You are constantly trying to update the game, and you are also turning up the difficulty each time you update it. That's pretty cool.

I enjoyed how many different enemies, weapons, areas, and the sounds you had! These elements helped pull the game together and make for a pleasant experience. 

Next steps for you is to add difficulty "drip" that the player can't control and a gate on some of the items. The drip will ensure there is at least a consistent level of difficulty through the level and the gate will make sure the player isn't cheating by not choosing the enemy upgrades.  

Good job, dude! Keep up the good work! 


Markiplier played your game! 

Hey Marmadukian! 

I featured your game in one of my DeepDive articles! :D

This game was sooooo addicting T_T 

Hey Caleb Winston,

I just finished playing your game. I feel a little confused by what this is supposed to be.

I see that I can create a wave and then when I introduce another wave on top of that it increases the amplitude. I would love to see an actual music note represented with wave as I think that could be a great way to design a new synth sound.


Hey im_a_good_boye,

I just finished playing your game!

This was a well designed game with a neat mechanic. I enjoyed looking back and forth between the two games to plan my next step. I felt like it was challenging enough to keep me engaged, but not too challenging where I wanted to quite playing. Those dang spikes got me more than the clouds! I kept thinking the game was glitching out, but it turned out I was hitting the spikes on the other screen haha.

I'd say just crank out some more levels and tell us why they are linked together! I am sure you can come up with something creative! ;) 


Hey Nightrunner,

I just finished playing your game! I LOVE this idea. 

Doing a bunch of random tasks together with someone else and trying to get the timing right. This could be a lotttttt of fun. I am reminded of Wario wares style games. A bunch of quick, super crazy mini-games, but this time, we are talking about teamwork. 

I'd say add some music to each of the existing levels and start pumping out more levels. You could also add some avatars at the top of the screen with three different emotes, normal, happy, and sad/mad. That will give the player another visual reward for completing the challenge. 

Nice job!


Hey LittleFieryOne

I just finished playing your game! :D 

I would get rid of the pulsing yellow for the countdown and the bottom bar. It is extremely bright and bad for your eyes & if someone is prone to seizures, this game might be a problem for them. Regardless, I think you should put a warning on this game to be safe and considerate. 

I like the idea of the race between the two ghosts. I think we need to add some things to slow down the racers. That way they aren't just blindly going back and forth just trying to catch the next power up. That would force them to pay more attention to what they are picking up.

Good job! Keep up the good work! 


Good morning saint_angels!

I just finished playing your game. I am interested to know the story behind this one as I feel like I am missing the plot. I am sure there is a reference that I am missing in this game. 

I also found there is only one way to actually progress in the game. You have to click Yes to get to the end. If you hit No, you just go in a loop. 

Keep on jammin', saint_angels! 


I am just passing by while adding these games to my list to play and I see I have the artistic talent of a peanut. 

I just shot drink out of my nose because of you! 

Thank you, AliShafique! T_T

You are very welcome, my friend! Good luck! Keep devin! 

Hey Alariann,

This is a very good game!

Next step for you dude is just baking some more levels and maybe add some different enemies that can interfere with our rounded square. Dare I say a baddie that can roam the middle areas that you have to avoid. Yes...I am evil.  

Maybe create a longer musical loop as well. After about 10 minutes, its gets a little repetitive haha.

Good job! 


Hey Last Hope Of The Internet! 

This game was very pretty! I love the little scene you made for the snail and his compadres! 

I loved the variety of creatures in this game! I was a little confused by the large area affect circles that each mob presented. I understand I am not supposed to be in the circle, but I wasn't sure what they were doing. 

The effect crystals are a neat idea, but sometimes I felt like after I used them I would die almost immediately since the other creatures can continue to move and place their AoE circles to catch me.

Cute idea! Get you some sound effects, music, and work on those crystals a little bit and you'll have a nice little game! Keep up the good work! 


Hey Legendiguess,

I just finished your game! 

This game was funny! Since it was one hit, it was pretty hard. I felt like I was just spamming Z as fast as I could instead of trying to wait until it turned green.

The characters movement was the icing on the cake for me! What a wobble! haha

I would have loved just a little bit more diaglous from our main character and maybe from the other cowboys. Maybe little speed bubbles with spagehettit jokes or puns. 

Great idea! Flesh it out a little more and you have a funny little game! 


Hey Daniel! :D 

I just finished your game! 

I enjoyed this game quite a bit. It was fun trying to figure out the best way to survive against the sets of three. I figured out if you always click the lever every time you come across it, it would reset the counter. This strategy keeps those corners nice and safe for you! 

This game could benefit from a counter that shows you how long you have lasted so you can track your progress. It could also benefit from some other baddies to chase you around. The other baddies could be a little faster, so you have to deal with them immediately. 

Fun game! Keep up the good work! 


Hey bhagatnagi,

I just finished your game and I am dying laughing. That was hilarious! 

This brought me back to the flash animation day where games on NewGrounds were coming out daily. They were short and wacky! 

Since this is more of a tongue in cheek game, I don't think you need to improve his singing since...well...he just isn't good. But, we could improve just the tones that are played with the key presses on two fronts

Take a song and hum or gibberish sing it. Try to make the important notes more obvious in your voice. You will use those when you are deciding what "notes" to put on screen. 

Then instead of arrow keys equal a certain tone, they are just used to make sure he is still singing along with the song instead. If he gets off time or misses a note, then you play the god awful tones from this game. 

I love this game so much. I had a good laugh playing this game! Great job! 


Hey Jianjaico! 

This is a cute little game. I love the struggle between these two objectives! I'd say this might be a real struggle for some people haha. 

I thought it was funny that the bugs could land on your head. There were several times where I am pacing back and forth trying to hit the next guy or bug, yet I still have one on my head XD That was great! 

I'd say next step is to define an actual win mechanic. Do we have to hold out for a 1 minutes? 2 minutes? 5 minutes? Or are we forced to pick one or the other? If we are forced to pick, then we need to see that scene play out.

The boy chooses his girlfriend, and we go out on a date. The computer is infested with bugs and BLOWS UP! 

The boy chooses his computer, and he plays video games for the rest of the week. The girl goes out with the cool dude on a date. They look happy, and she loves like she is in love. 

That way, we get a conclusion to the story and aren't stuck wondering what happens next! 

Keep up the good work! 


Hey Alariann! 

I just finished playing your game! 

I love how you explain the controls for him and it is how you start the game too! How cool is that! That way, I am forced to understand the controls before I am allowed to continue. Good idea. 

I think the only thing that needs a little bit of work is the code behind the boss. I want to feel a little more presence from him. Maybe if he can "sense" where the main character is to better drop his minions off. That would help him be a little more threatening and it would force me to deal with those minions a little quicker instead of just avoiding them. 

Keep up the good work! 


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Hey NickTheSic,

Awesome job on your game! You have a good amount of content for such a little time frame. I am so glad to see so many different enemies! You also had good instructions on how to play, sound effects, musics, and hand drawn characters. 

Both me and the wife were talking about the Boss's attacking death sphere. I am really impressed by that mechanic! I am sure that one was fun to code! 

I'd say the next step for you is to polish up the art a little, give me a back story, and start pumping out those levels so each of those bosses has their own domain.



Hey Ekfo,

Looks like I forgot to hit save on my review for your game! Whoops! 

Well, just finished playing your game. It was pretty good for your first game! Congratz! 

The only thing I would recommend changing is the "drawing" your weapon mechanic. It makes more sense to have your weapon already out in this situation. You are ready to battle and you see an enemy coming straight towards you! You should be armed and ready to fight! 

This will make the combat a little faster since I won't have to just spam attack while I'm in range and then run away as fast as possible.

Great job!! Keep it up! 


Whats up, Single Couch Games! 

I finished playing your game! Man! What a challenge! Several times I got the boss down to less than 10% percent health, but I was unable to finish it off! 

The controls seem to be what caused most of the mishaps for sure. I was busy trying to click off the pink circles to dodge the logs and then I would get hit by the trees vines. If the tree had a better defined cue, I think I would have survived a little longer. 

Very neat idea though! I can't wait to see how you build some other levels 

Good luck! 


Hey jcmonkey! 

I agree with the others, the bosses were pretty hard. I did find that once you took the time to learn the patterns of their bullets, you could stay alive a whole lot longer. You need something to force us into bad breathe distance because that is the most accessible place to dodge the bullets and keeps your player moving quite a bit. If you limit the range of our weapon that will fix that problem rather quickly.

I am not sure if anyone else was having this problem, but I would occasionally see parts of the level appear and disappear. I am not sure what was going on there. Might check with some others and see if they were having that issue too.
I love the bosses though. They looked super awesome, and their firing patterns combined with the firing patterns of the level made this game tough, but achievable. 

One last thing. Don't feel like you have to create a screen on what you were going to include. Try to make your submission as standalone as possible. Don't get the player the sense that something is missing is what I am trying to say. Because what you submitted is entirely playable and is good! 

Keep up the good work! 



I had so much fun with your game. 

This game was simple, full of color, the combat felt rewarding, and the sound effects were super. 

I did notice something that was kind of weird. I didn't get any sound effects from the main character until after I used the Link-style circle slash. Somehow that triggered the sound effects. Not sure about that one. 

Going forward? I would love to see some minions appearing every once in a while to break the combat cycle just a little bit. If not minions, make the boss do something where I must "fight" him in a different way. 

Even my wife said this game looked beautiful. 

Woohoo! Keep it up! 


I just finished playing your game. I must say I love the art style of the game. 
In the vein of proof of concept games, I think you are there. You have illustrated a playable game with some slight changes among the bosses' weapons. I would have liked to see some complex shooting patterns like a pause in between every couple of shots to break the monotony. It would give the player a chance not to lose so much health. You could also change around the ammunition types (rockets, lasers, pulses, etc.). 

Good job! Keep up the good world! :D 


SECRET ROOM!? AHHHHHHH! Now, I am going to lose sleep!!

Hey Zerk! 

I just finished playing your game! I feel like I understand what it means to be a Boss now! Thank you for that!

The powers were fun, sound effects felt like they belonged, and the paroling units made the office come alive.  Each room feels like a room you would find in an office! Super great! 

The only thing that could use some improvement is the controls. I didn't feel like I could get the Boss to go where I wanted to when I got to the far corners of the room. Not being able to control him accurately was mildly frustrating, but it could also be the debris in the room that was making it difficult. If you could switch the controls to the WSAD or arrow keys, I think that would help a lot. 

Good job! You put so much work into this game, and it shows!