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A member registered Oct 08, 2017 · View creator page →

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Hmmm. It still seems to be coming back with the same results. Zipped or just the executable. I'll give it a try in my safe box and see if I can get it to work! 

Welcome! :D


This is coming up as a virus under Windows Defender and VirusTotal. I am not sure if this is something that can be corrected, but I wanted to make sure you were aware. 


Hey Josh! 

I played every single game from week 12 all the way up to week 50! Then, I started to put 12 from the submissions randomly with a weight for those who have submitted more games to Weekly! Keep up the good work and don't give up! :D


Hey AlluGames! 

I just finished playing your game!

This game right here was making me rage and laugh all at the same time. I felt like someone was standing behind me trying to change the channel of the TV and I was just forced to play whatever was on. It was glorious and evil all at the same time! 
I think the interval of each level should vary quite a bit more. That way we can't be for sure how long we are going to stay in a realm, BUT there is a chance where you could actually beat a level if you got lucky.

Great game! Keep up the good world!


YourBr0ther said anybody who passes by this comment has to play this game. It is amazing. 

Hey Axmos,

FORGET THE MICE! I'm outta here!! Nah, just kidding!

This was a funny concept! I would have loved to see the mice run around a little bit even if it is just in a circle at first. Make it just a little harder for the player to catch them and stay alive. 

Great use of the theme!


Hey NightHz,

How are ya! I just finished your game! 

Love the low poly :3 

This was a neat idea. Trapped in a foreign land and you must use the clouds to protect yourself as long as you can! There was a GIANT thing that came and graced my presence after I stayed in the game for a while. It looked like one of the clouds just didn't stop growing! Well, it scared all the baddies away! 

Neat idea! I wish I had just a little bit more control on where the clouds came down is all.

Good job!


H3ll0 K33w1!

This was a neat idea for the theme. I love seeing what you guys come up with when some pressure is applied. 

The game felt like there was enough difficulty throughout the time that I played it. I think it would be nice to see the water vapor start to collect together a little more so it is just a hair easier to navigate pass each of the branches and it would mimic how actual water collects together. 

Also, I would put a high score indicator at the end of the game so you can track your progress; this will help your replayability.

Good job! 


Hey Daniel-Helstrom! 

I wanted to play your game, but I couldn't get it to work. Every time I start the game it just brings up an Windows Explorer and is asking me for a file. 

Not sure what is going on! 


Hey Minibobo! 

The control of the character in this game is amazing. I felt like I could dodge these bombers forever! The dash and the jump made it really easy to move around on the map. Also, I liked how I could change colors of the game. I prefer the original colors, but still neat! 

Even though the control were pretty smooth I think a little cooldown on the dash would be nice and maybe you could introduce a ground unit that we have to jump over once the game progresses a little more. 

GREAT GAME! Keep up the good work! 


Hey Dude! 

I just finished playing your game! Wow, this was a lot of fun! I can't believe you did all this in a week! 

Also, opening an internet browser was funny. I missed it the first time I opened it as I thought I accidently clicked internet explorer! The second time I opened it and stepped away for a second. Then, I started here some smooth Jazz! What a surprise! haha

Controls and objective feels good. I would to see them displayed inside the game before we take off and a title screen. Other than that, this is awesome! 

Great job! :D 


Hey ouragan84,

I just finished playing your game! 

I am impressed, dude! You created quite the amount of levels, and each one felt well designed. The amount of the difficulty grew at a steady rate, and the platforming felt real smooth. 

Honestly, I think the next step for you is creating a few more objects and enemies and pump out levels. Maybe change the ninja's jump sprite to look more like a ninja and less like a Megaman. haha  

You did a good job with this game! Keep up the good work! 


Markiplier played your game! 

Hey Marmadukian! 

I featured your game in one of my DeepDive articles! :D

This game was sooooo addicting T_T 

Hey Caleb Winston,

I just finished playing your game. I feel a little confused by what this is supposed to be.

I see that I can create a wave and then when I introduce another wave on top of that it increases the amplitude. I would love to see an actual music note represented with wave as I think that could be a great way to design a new synth sound.


Hey im_a_good_boye,

I just finished playing your game!

This was a well designed game with a neat mechanic. I enjoyed looking back and forth between the two games to plan my next step. I felt like it was challenging enough to keep me engaged, but not too challenging where I wanted to quite playing. Those dang spikes got me more than the clouds! I kept thinking the game was glitching out, but it turned out I was hitting the spikes on the other screen haha.

I'd say just crank out some more levels and tell us why they are linked together! I am sure you can come up with something creative! ;) 


Hey Nightrunner,

I just finished playing your game! I LOVE this idea. 

Doing a bunch of random tasks together with someone else and trying to get the timing right. This could be a lotttttt of fun. I am reminded of Wario wares style games. A bunch of quick, super crazy mini-games, but this time, we are talking about teamwork. 

I'd say add some music to each of the existing levels and start pumping out more levels. You could also add some avatars at the top of the screen with three different emotes, normal, happy, and sad/mad. That will give the player another visual reward for completing the challenge. 

Nice job!


Hey LittleFieryOne

I just finished playing your game! :D 

I would get rid of the pulsing yellow for the countdown and the bottom bar. It is extremely bright and bad for your eyes & if someone is prone to seizures, this game might be a problem for them. Regardless, I think you should put a warning on this game to be safe and considerate. 

I like the idea of the race between the two ghosts. I think we need to add some things to slow down the racers. That way they aren't just blindly going back and forth just trying to catch the next power up. That would force them to pay more attention to what they are picking up.

Good job! Keep up the good work! 


Good morning saint_angels!

I just finished playing your game. I am interested to know the story behind this one as I feel like I am missing the plot. I am sure there is a reference that I am missing in this game. 

I also found there is only one way to actually progress in the game. You have to click Yes to get to the end. If you hit No, you just go in a loop. 

Keep on jammin', saint_angels! 


Hey Alariann,

This is a very good game!

Next step for you dude is just baking some more levels and maybe add some different enemies that can interfere with our rounded square. Dare I say a baddie that can roam the middle areas that you have to avoid. Yes...I am evil.  

Maybe create a longer musical loop as well. After about 10 minutes, its gets a little repetitive haha.

Good job! 


Hey Legendiguess,

I just finished your game! 

This game was funny! Since it was one hit, it was pretty hard. I felt like I was just spamming Z as fast as I could instead of trying to wait until it turned green.

The characters movement was the icing on the cake for me! What a wobble! haha

I would have loved just a little bit more diaglous from our main character and maybe from the other cowboys. Maybe little speed bubbles with spagehettit jokes or puns. 

Great idea! Flesh it out a little more and you have a funny little game! 


Hey Jianjaico! 

This is a cute little game. I love the struggle between these two objectives! I'd say this might be a real struggle for some people haha. 

I thought it was funny that the bugs could land on your head. There were several times where I am pacing back and forth trying to hit the next guy or bug, yet I still have one on my head XD That was great! 

I'd say next step is to define an actual win mechanic. Do we have to hold out for a 1 minutes? 2 minutes? 5 minutes? Or are we forced to pick one or the other? If we are forced to pick, then we need to see that scene play out.

The boy chooses his girlfriend, and we go out on a date. The computer is infested with bugs and BLOWS UP! 

The boy chooses his computer, and he plays video games for the rest of the week. The girl goes out with the cool dude on a date. They look happy, and she loves like she is in love. 

That way, we get a conclusion to the story and aren't stuck wondering what happens next! 

Keep up the good work! 


Hey Alariann! 

I just finished playing your game! 

I love how you explain the controls for him and it is how you start the game too! How cool is that! That way, I am forced to understand the controls before I am allowed to continue. Good idea. 

I think the only thing that needs a little bit of work is the code behind the boss. I want to feel a little more presence from him. Maybe if he can "sense" where the main character is to better drop his minions off. That would help him be a little more threatening and it would force me to deal with those minions a little quicker instead of just avoiding them. 

Keep up the good work! 


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Hey NickTheSic,

Awesome job on your game! You have a good amount of content for such a little time frame. I am so glad to see so many different enemies! You also had good instructions on how to play, sound effects, musics, and hand drawn characters. 

Both me and the wife were talking about the Boss's attacking death sphere. I am really impressed by that mechanic! I am sure that one was fun to code! 

I'd say the next step for you is to polish up the art a little, give me a back story, and start pumping out those levels so each of those bosses has their own domain.



Hey Ekfo,

Looks like I forgot to hit save on my review for your game! Whoops! 

Well, just finished playing your game. It was pretty good for your first game! Congratz! 

The only thing I would recommend changing is the "drawing" your weapon mechanic. It makes more sense to have your weapon already out in this situation. You are ready to battle and you see an enemy coming straight towards you! You should be armed and ready to fight! 

This will make the combat a little faster since I won't have to just spam attack while I'm in range and then run away as fast as possible.

Great job!! Keep it up!