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Hey Alariann! 

I just finished playing your game! 

I love how you explain the controls for him and it is how you start the game too! How cool is that! That way, I am forced to understand the controls before I am allowed to continue. Good idea. 

I think the only thing that needs a little bit of work is the code behind the boss. I want to feel a little more presence from him. Maybe if he can "sense" where the main character is to better drop his minions off. That would help him be a little more threatening and it would force me to deal with those minions a little quicker instead of just avoiding them. 

Keep up the good work! 

-YourBr0ther

Hi YourBr0ther! Thank you for your feedback!

Indeed, the boss,when he is starting moving horizontally at least (second form) should have a sense of where the player is. In the current version the horizontal movements of the boss are random, that's why it can feel like he doesn't care about the player, haha :)!

The next version will have an improved AI with the boss going to look for the player when he is too far away (or too far away for too long). The normal enemies have detection ranges, one to go towards the player, that is pretty wide, and a small one where they will start to go in jump mode to annoy the player :). So i think these enemies are pretty much finished. Only the boss doesn't know where to go and what to do, it seems like he doesn't understand what he is doing there....yet! Haha :)!


Thanks again for the feedback.

New version is there, with the bosses following the player now (starting from the second form) and also the last boss is faster in his horizontal movement. Now we feel like we qre pressured! :)