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youen.chene

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A member registered Aug 30, 2020 · View creator page →

Creator of

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System Is PAL

VBR initialized

System Is AGA

> game_loading

=== se_canvas_create START for canvas 0 ===

Creating canvas 0: 320x256, 16 colors, depth=4, double_buffered=0

  Allocating bitmap plane 0 (320 x 256)

  Allocating bitmap plane 1 (320 x 256)

  Allocating bitmap plane 2 (320 x 256)

  Allocating bitmap plane 3 (320 x 256)

=== se_canvas_create END for canvas 0 ===

> TITLE

Sprite system cleaned up

Loading sprite bank: sprites/menu.spr

  Version: 1, Sprites: 2

  Data size: 8224 bytes

  Loaded successfully (2 sprites)

  Creating sprite data entries...

  Created 2 sprite data entries

Freeing image 0

=== se_canvas_free START ===

Freeing canvas 0: 320x256, depth=4, double_buffered=0

  Freeing bitmap plane 0 (320 x 256)

  Freeing bitmap plane 1 (320 x 256)

  Freeing bitmap plane 2 (320 x 256)

  Freeing bitmap plane 3 (320 x 256)

Canvas 0 freed successfully

Canvas 1 was not valid, skipping

=== se_canvas_free END ===

=== se_canvas_create START for canvas 0 ===

Creating canvas 0: 320x512, 16 colors, depth=4, double_buffered=0

  Allocating bitmap plane 0 (320 x 512)

  Allocating bitmap plane 1 (320 x 512)

  Allocating bitmap plane 2 (320 x 512)

  Allocating bitmap plane 3 (320 x 512)

=== se_canvas_create END for canvas 0 ===

=== se_canvas_create START for canvas 1 ===

Creating canvas 1: 320x512, 16 colors, depth=4, double_buffered=0

  Allocating bitmap plane 0 (320 x 512)

  Allocating bitmap plane 1 (320 x 512)

  Allocating bitmap plane 2 (320 x 512)

  Allocating bitmap plane 3 (320 x 512)

=== se_canvas_create END for canvas 1 ===

Sprite palette updated

Freeing image 4

Freeing image 0

Allocated hardware sprite 0

Allocated attached sprite 1

Sprite 0 added at -100,300 (16 colors, 32px, attached:1)

Allocated hardware sprite 4

Allocated attached sprite 5

Sprite 4 added at -100,300 (16 colors, 32px, attached:1)

> INTRO

Failed to allocate attached sprite 1

Failed to allocate attached sprite 5

Hi,

The game looks very nice.

I try it on my 1200 equiped with a pistorm and I get black screen (but a nice music).

I capture the log.txt. Do you want it?

(1 edit)

I managed to get it work : back to 1200 original rom + boot from WB3.1 floppy disk.

Same issue as  @drphilxr.

AMiga 1200 + 3.2.2 +  Accel Card ACA 1221LC

I replaced the mathtrans.library from the one from my WB 3.2.2 but same.

And reverse (get the mathtrans.library from stardust and put it on my WB libs)

It's a shame that, that for my children, one of the preferred game of the jam is called "extreme violence".

You need to put the volume up to appreiciate the music and the game !

Well polished game!

Nice works!

Feedback from my 9 year old : need checkpoints (or more because we didn't finish the first level).

Nice works!

Feedback from my 9 year old : need checkpoints (or more because we didn't finish the first level).

Credits for the title screen music : Sunset Rebels from Roald Strauss - Discover https://indiegamemusic.com/ - Briging music artists and game developers together

Not my kind of game but IMHO the more polished game of the jam. Impressive!

BGM?

For the sounds it was done with :

  • kids,
  • toys,
  • iphone,
  • then i do the post treatment on conversion to .iff with audacity.

Two words:  already addictive.

Tx.

Issue is I did spanish at school not german...

Very fun to play in coop! Kids compatible!