System Is PAL
VBR initialized
System Is AGA
> game_loading
=== se_canvas_create START for canvas 0 ===
Creating canvas 0: 320x256, 16 colors, depth=4, double_buffered=0
Allocating bitmap plane 0 (320 x 256)
Allocating bitmap plane 1 (320 x 256)
Allocating bitmap plane 2 (320 x 256)
Allocating bitmap plane 3 (320 x 256)
=== se_canvas_create END for canvas 0 ===
> TITLE
Sprite system cleaned up
Loading sprite bank: sprites/menu.spr
Version: 1, Sprites: 2
Data size: 8224 bytes
Loaded successfully (2 sprites)
Creating sprite data entries...
Created 2 sprite data entries
Freeing image 0
=== se_canvas_free START ===
Freeing canvas 0: 320x256, depth=4, double_buffered=0
Freeing bitmap plane 0 (320 x 256)
Freeing bitmap plane 1 (320 x 256)
Freeing bitmap plane 2 (320 x 256)
Freeing bitmap plane 3 (320 x 256)
Canvas 0 freed successfully
Canvas 1 was not valid, skipping
=== se_canvas_free END ===
=== se_canvas_create START for canvas 0 ===
Creating canvas 0: 320x512, 16 colors, depth=4, double_buffered=0
Allocating bitmap plane 0 (320 x 512)
Allocating bitmap plane 1 (320 x 512)
Allocating bitmap plane 2 (320 x 512)
Allocating bitmap plane 3 (320 x 512)
=== se_canvas_create END for canvas 0 ===
=== se_canvas_create START for canvas 1 ===
Creating canvas 1: 320x512, 16 colors, depth=4, double_buffered=0
Allocating bitmap plane 0 (320 x 512)
Allocating bitmap plane 1 (320 x 512)
Allocating bitmap plane 2 (320 x 512)
Allocating bitmap plane 3 (320 x 512)
=== se_canvas_create END for canvas 1 ===
Sprite palette updated
Freeing image 4
Freeing image 0
Allocated hardware sprite 0
Allocated attached sprite 1
Sprite 0 added at -100,300 (16 colors, 32px, attached:1)
Allocated hardware sprite 4
Allocated attached sprite 5
Sprite 4 added at -100,300 (16 colors, 32px, attached:1)
> INTRO
Failed to allocate attached sprite 1
Failed to allocate attached sprite 5

