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(+1)

System Is PAL

VBR initialized

System Is AGA

> game_loading

=== se_canvas_create START for canvas 0 ===

Creating canvas 0: 320x256, 16 colors, depth=4, double_buffered=0

  Allocating bitmap plane 0 (320 x 256)

  Allocating bitmap plane 1 (320 x 256)

  Allocating bitmap plane 2 (320 x 256)

  Allocating bitmap plane 3 (320 x 256)

=== se_canvas_create END for canvas 0 ===

> TITLE

Sprite system cleaned up

Loading sprite bank: sprites/menu.spr

  Version: 1, Sprites: 2

  Data size: 8224 bytes

  Loaded successfully (2 sprites)

  Creating sprite data entries...

  Created 2 sprite data entries

Freeing image 0

=== se_canvas_free START ===

Freeing canvas 0: 320x256, depth=4, double_buffered=0

  Freeing bitmap plane 0 (320 x 256)

  Freeing bitmap plane 1 (320 x 256)

  Freeing bitmap plane 2 (320 x 256)

  Freeing bitmap plane 3 (320 x 256)

Canvas 0 freed successfully

Canvas 1 was not valid, skipping

=== se_canvas_free END ===

=== se_canvas_create START for canvas 0 ===

Creating canvas 0: 320x512, 16 colors, depth=4, double_buffered=0

  Allocating bitmap plane 0 (320 x 512)

  Allocating bitmap plane 1 (320 x 512)

  Allocating bitmap plane 2 (320 x 512)

  Allocating bitmap plane 3 (320 x 512)

=== se_canvas_create END for canvas 0 ===

=== se_canvas_create START for canvas 1 ===

Creating canvas 1: 320x512, 16 colors, depth=4, double_buffered=0

  Allocating bitmap plane 0 (320 x 512)

  Allocating bitmap plane 1 (320 x 512)

  Allocating bitmap plane 2 (320 x 512)

  Allocating bitmap plane 3 (320 x 512)

=== se_canvas_create END for canvas 1 ===

Sprite palette updated

Freeing image 4

Freeing image 0

Allocated hardware sprite 0

Allocated attached sprite 1

Sprite 0 added at -100,300 (16 colors, 32px, attached:1)

Allocated hardware sprite 4

Allocated attached sprite 5

Sprite 4 added at -100,300 (16 colors, 32px, attached:1)

> INTRO

Failed to allocate attached sprite 1

Failed to allocate attached sprite 5