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yoni post

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A member registered Apr 01, 2025

Recent community posts

(1 edit)

couldnt open the doc so i put it here

perk suggestions:

1. cards cant be sheeped

2. first time hit each battle take 5 less damage

3. after each battle gain 10 coins

4. the first card played each battle costs one less

5. you have one more pot slot

also found the best strategy, get just 1 crazy dave supply card and a doomshroom. play 15 crazy daves then doomshroom each tur

was just playing with the card that draws another card next turn, I upgraded it to zero cost then played like 15 of them and my game went haywire it was drawing more cards than in my deck duping them and wouldnt let me play any card

Woah! you have been busy. thanks for the mentions. love the additions

(1 edit)

never mind its fixed now I must have been mid update or something.

           although a way to delete only certain runs from the stats would be better than all or none.

it was in the custom mode. works fine in regular.  it was both the pharaoh zombie and the chicken zombie. I don't think the plants made a difference, it was a mix.

(1 edit)

just noticed that double attacks are a lot broken it keeps moving back and messing up other zombies health and softlocks the level.   just informing you :)

Great Game!

Also here are some events:

1. choose a plant to get +3 damage

2. add freeze to a attacker

3. gain a one time use powerup stored on the side for free  i.e. 

      1.  3 freezes

      2.  a full damage protection for one turn

      3.  a 15-damage attack

And

11. Snapdragon

            deal burn 4 to all zombies

Here are some ideas I thought of for this game.    Nice Game!!

1. Imp Pear (plant)

           cost: 3 maybe 2

           single use: turn a non-elite zombie into an imp

2. Spore Shroom (plant)

            cost 1 

             when played: do 4 damage and gain a Dry-Up 1 cost spore shroom

3. Spikeweed (potted)

          start of each turn do 3 damage to each zombie

4. dandy lion (plant)

         Dry-Up   when played: attack for half their health

5.  Healer Zombie (zombie)

        can heal 10 as a play

6. Moonflower (plant)

        0 cost

        when played gain Shadow effect 

7.  Murkidamia Nut

           cost: 2

           gain 5 defense

           Shadow: do 5 damage

8.  Dusk Lobber

           cost: 2

            do 6 damage

            Shadow: do 6 to all zombies

9. Shadow Shroom 

           cost: 2

           apply Poison 2

           Shadow: apply Poison 2 to all zombies

10. Dragon Imp

          immune to fire

          can apply Burn 4 as an attack



Shadow:  adds buffs to other cards while active

Poison: deals damage for the rest of the game