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yipyapsap

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A member registered Apr 01, 2023 · View creator page →

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[Death is an opportunity to GET THAT GUUUURRRL~.]

The first minigame I was like... "I know I got that right. I KNOW IT." 

The second minigame, I was bursting out laughing cause "What? Why am I busting moves at a funeral whilst 'God is great' is playing?" Real tears streaming down my face as the music ended and MC's squeaky soles were still going.


3rd minigame, aw yiss them flowers weren't even being used anyways.

4th minigame, I'm sorry old man, whoever you were. That coffin DID NOT last.

5th DO YOU SEE THIS FINGERING WOMAN? DO YOU LIKE IT?

6th JESUS?

7th #####.

10/10 GAME.

[Death gives an opportunity to let the next take his place.] 

I'm gonna be honest, I had a really hard time trying to harvest that one soul (I wasn't able to harvest any other souls. I know, I know. Git gud). Other than that, it's a short, solid game!

Hell yeah!!! That sounds awesome! 

[Death is an opportunity to scare the bejeezus out of tis man.]

It was with great honor and skill (as a ghost in the afterlife) to have ended this man's sanity!

Did it! I got the little ones to grow! And now... to watch as the world comes back once again...



I also found out that you can zoom in and out by scrolling with the mouse!

[Death is an opportunity for life to begin anew.]

The music at end was beautiful, thank you for the care and message you put into your game.

Hello, hello! I updated the game files! I hope you are able to play it now! Please let me know if anything else happens!

Thank you for your honesty! I'll get right to fixing it soon! (I am one person!)

I must give my brethren a chance at survival! MY CHILDREN NEED THEM BEERS BEFORE I DIE!


The opportunities my inevitable death presents... will be fulfilling for my kind for a lifetime...

(This was a fun game 5/5)

Ah, yes. Dingle Berry... Gotta get those buggers out yer bum ey?


That wasn't very cautious of you Clive.


This is a little silly and fun game. Nice job team!

Y'ello, I got stuck on this part where I interacted with 'Carol' and there was no animation for "Hit1.jpg."

Jus' a lil guy picking up the piles before 'im whilst calm music plays...

I'm stuck here. I don't see anymore piles to pick up. 


Okay, so far so good. I did have some difficulties putting the organs inside the organ box, because they kept falling to the right side of the player rather than go inside the box. So I moved the player's body to the side and let it fall into the organ box. 

Mighty concerned why most of the graves are empty or have only one body part in them, oh and the one eyed sack man who came after me did NOT like that I was digging them graves up. Overall though, good design and mechanics. I did have to look at the game page to know the buttons, because I didn't know how to open the coffins. 

I honestly got addicted to playing this. I like that it's easy to understand and there are many cards to gain. (The art is very solid as well)

This game has a good style, I did have a hard time with the controls though. When I talked to some characters, I moved around and wasn't able to click off the dialogue. I went to the kitchen where the bear was and I swerved my camera to the two hooded characters in there and got the dialogue box stuck and I didn't know who I talked to and I couldn't move my camera back to that person to click the dialogue box away. Overall, I enjoyed the style of the art and storytelling. I understand this was made in a time crunch so I give this game a 5/5.

(1 edit)

Above is a showcase of what I accomplished and finished in rpgmaker mv.

What I finished shown in the video above:

  • created an item gift giving system
  • animated map to change regions
  • sketching out the area
  • a working day/time system in the top right corner

What I did not show in the video:

  • Made the farm map
  • Ranch map
  • town square
  • a random weather variable that has a 5% chance of storm, 20% chance of light rain, and the rest is sunny weather

What I will be working on after this:

  • implementing npc's and routing their movement during the day
  • writing the romanceable and nonromancables' friendship/heart events

IMPORTANT: PLEASE IGNORE ARIN AND DARNOLD IN THE BG! I tend to listen to random stuff in the background because it helps me focus better.

Went back and changed the artstyle a bit. 

Implemented a clock, tried to implement weather, it worked but I don't know if it will work through the full development. Only have used events so far.

Plugins I have installed:

-YEP_CoreEngine

-Irina_PerformanceUpgrade

-IrinaAntiAudioDelay

-Community_Basic

-AnimatedBusts

-fullscreen (found this from a steam thread where someone asked to always have the game play in fullscreen. Very useful. Link: https://steamcommunity.com/app/363890/discussions/0/483368526587764724/ Thank you Sabi.)

(2 edits)

I wanted to make a game inspired by "Harvest Moon Friends of Mineral Town," because it was the very first game I got as a five year old on the Gameboy advanced. 

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Six targets of the game. Get to know them, date them, and even marry them. [Maybe kids? Post game content.]

Bachelorettes: Aila, Lyco, Antoinette

Bachelors: Theo, Venoir, Fergus

Aila character sheet:

Lyco Character sheet:


Made a character selection, two maps [Your home exterior and interior], and two sprites [player and aila]. 

-I've written the black heart event and purple heart event for Aila. 


Next devlog, I will make the town map, lyco sprite, and the four other targets' character pages.