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Yeehaw Games

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A member registered Oct 21, 2017 · View creator page →

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Just follow the main quest and you'll get there.

By using any archive generator like Bandizip, Winrar, or the built-in tool in Windows. 

If you are talking about the quest cat girl, she should meet you during the exit sequence. So, just explore as normal and exit the zone. This should trigger the meeting. If this is not happening, zip your entire save folder and send it to me via yeehawgames@gmail.com

Red - blue - golden - green

Use it to open the gates and get to pirates' hoard.

Make sure you've upgraded your home with quartermaster's help.

It's a color-mixing puzzle. The one in the middle of the 3 is the mixed color. Two orbs on the sides are colors needed to get the mixed in the middle.

If you are talking about finding Yoshi in an exploration zone like feline hunting grounds, then look for red encounter orbs. One of the options is Yoshi.  Though it's optional content.

The map in your house?

You don't need to log in to browse Youtube or use search there. Here's the second puzzle.

In times like this, you just need to look up a solution. Harder puzzles have them on my Youtube channel.

It's the game itself, equal to the version that Master or a high tier gets. Aside from this, Steam pack doesn't have anything special while Patreon support gives you extra stuff like gallery code, hi-res art, previews, etc.

Not sure what are you asking about but you can't lose the game. If you fail a boss battle, just come back later and try again.

Thanks for the tip. Yes, any dialogue should fix this issue. I'll make a memo for later, but not sure when I'll get to it.

No, the game is finished, and there won't be any new updates for it. Check out my other games. For example, the active project - MonGirl Conquest.

Check your time. She's either in the tavern or on one of the benches.

I just checked and looks like you mixed up something. The room with "green was never one of our colors" has red, blue and green doors. The orb lets you know that the "true" vision doesn't discern neither red or green. So, in the end, they would see 2 gray and 1 blue door. Since there's no way to determine which of them may be green that you can't use, the only option left is the blue door.

As for the progress, the puzzle is tricky. In the example above, you picked the blue door, but it looks like you ended up in the orb room. This means you made a mistake before. This trick is in so saving after each door won't help you that much.

Yes, the final room with that plate is not a test room. You made a mistake somewhere before, so all the doors will lead you to the orb room.

This, exactly this. Hat's off to you.

The main idea is being blind to specific colors. All the doors and hints will either lead you to a correct color that could be seen by a being with this specific color vision or the right door will be selected by exclusion. As an example, if the hint is to use the red door and you can see grey, blue and green. The grey should be the correct "red" door by exclusion.

Use the orb. It's the tip about what doors you should open in the puzzle.

To avoid any misunderstandings, this is a progress report for the upcoming version. It's not out yet.

Use the map in your house. All special locations are there. Guides are taking you to exploration zones.

Yes, she will get a scene down the road. Yet, at the ultimate tease, she won't let you get there easily ^^

Yes, I plan to add special encounters with more challenge, but need to find a proper way to balance them out since some players had problems with minibosses.

As for new features, no. Gating gameplay features behind a challenge wall is not something I want to do in a rather casual game like MonGirl Conquest. It's not Dark Souls :P

Yes, sometime when you hunt for a specific girl, she may decide not to show up. Still, using lamps for specific encounters is your best bet.

Yes, the Lovense version is the last version. Just make sure you are not downloading the public demo. Even if you do, you can just update to the full version via apk install later.

Leave the same way you entered then.

It's completely optional and you can skip it

If in doubt, consult the changelog for last version. Last 3 should be from the last version and the last one from the previous one.

Did you check out the Linux FAQ link in the game's description? If so, it looks like I can't help you. Sorry.

Around 0. The game is finished.

If you are confused touch the orb in the last room.

Mac devices and different OS versions can be picky about executables. Officially, RPG Maker MV fully supports only old Mac platforms. If it just refuses to run properly after doing the prep from the FAQ, I'm afraid there's nothing I can do to help you. Sorry.

Observe how the teleports work. It's not hard.

Make each row equal 11.

Well, I'm not sure how can I help since the instructions are already pretty clear. Try using Google Translate or a similar service.

To the end of what?

Run the executable

There was an Android port. It didn't get well with the real-time combat. Now it's dead.

Not exactly. It's more about colors and how one perceives them.

It's an optional too, so players can just skip it.

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Well, this gets a new meaning for "can't take my eyes off you", isn't it?

To fix this, I'll need more details when and how you got that effect