That's on the person who makes the dub packs. I can't code something that recognizes text on clip images.
YeahMaybe
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The game has no way of knowing that old dubs are related to folders with changed names. You would have to manually change the folder path of the saved dubs. Annoying, but doable.
So, let's say you changed `packs_voice/dub_packs/That Dub/` to `packs_voice/dub packs/This Dub/`
Then the recordings folder path would also need to be `recordings/dub_recordings/dub packs/This Dub/`
Packs are independent from their recordings, so they only know to look down a path that matches its own.
Were you using Version 0.5.3? It's the current newest version and it preserves dub data in the event of a crash. If the game crashes and you reload a pack, it will ask if you want to continue where you left off--but that's only a feature in the newest 0.5.3 version. (I will note, at least two people have reported that the dub reloading doesn't work in 0.5.3 which I have yet to debug though)
You're not the only one to report this, and I only have one suspicion at the moment that I cannot confirm. Version 0.5.1 was using the main branch of Godot 4.4.1, and Versions 0.5.2 and onward use a custom build that fixes the microphone recording issues for hundreds of players.
My only theory at the moment is that that custom build is causing crashes for some Linux users, but I have no way to confirm that at the moment. If it's bad enough, I might have to try backporting newer versions to the main branch of Godot and exporting it there, and see whether it's magically fixed.
You aren't the first one to report this, no. Problem is I have no clue how or why this would happen. I recall one user saying the temp files are created, but they aren't seen by the game--which I don't know how to solve currently if the game is still finding content packs properly. They're in the same location and everything.
If possible, I'd like to confirm with you that you were playing version 0.5.3 and that the preservation files were created in the /.temp/ folder, but unfortunately I don't have a solution either way at the moment. I wish I did.
So, I'm working on a new game mode, and in it I'm also experimenting with a new waveform controller. Backporting mic delay accountance into the previous one isn't worth it because it's a mess, so I'm remaking it from scratch. If this new waveform controller works as expected, I'll then remake Dub Mode and then the gameshow using this new waveform controller.
So, TLDR, yes, it's actively being worked on! But it will take a few weeks minimum before it's in Dub Mode.
Gotcha. Thank you for testing it and reporting back! I appreciate it. Sucks that that's not the cause though. "Standard" uses Vulkan, and Compatibility lacks access to some rendering features that Standard does. I'd hoped that volumetric fog would explain why the brightness only happens in Standard.
I've had multiple people reporting this, and I don't know what's going on with Itch to cause it.
Unfortunately all I can offer is checking the download buttons from the game under your own Itch library: https://itch.io/my-collections
Additionally, people have reported that using a VPN to change their country makes the download work?? Baffling if true, but that's also a high ask to say "just use a VPN."
This is an issue with Itch's UI and I have no control over it. I've had multiple reports of people not knowing where to download the updates or the download not working. Best I can offer is to try the downloads from your Itch library at https://itch.io/my-collections
Someone else was having issues doing it through the Itch app and said: "I had to move and extract the 5.3 folder into the Choicer Voicer within the Itch app folder instead of the one in YeahMaybe"
I wish I could, but this is an issue with Itch's UI and I have no control over it. I've had multiple reports of people not knowing where to download the updates or the download not working. Best I can offer is to try the downloads from your Itch library at https://itch.io/my-collections
Someone else was having issues doing it through the Itch app and said: "I had to move and extract the 5.3 folder into the Choicer Voicer within the Itch app folder instead of the one in YeahMaybe"
I blame Itch's store page UI being unintuitive. Try going to your Itch library here: https://itch.io/my-collections and checking downloads for The Choicer Voicer. Perhaps I can include said link in the game in a future update.
I'm not affiliated with any of those websites. If you search "choicer voicer", 99% of the websites you'll see are knockoffs or scams that stole the name for clicks, and I have no control over those. I believe most people use Gamebanana, and it's a website that's existed for years, so I would recommend that.
Itch's UI can be unintuitive, unfortunately. If you check your Itch library with this link https://itch.io/my-collections , do you see The Choicer Voicer and version download options?
Please don't purchase the game a second time! Itch's UI can be unintuitive. Can you check this URL, which takes you to your library, and let me know if you see version download options there? https://itch.io/my-collections
Thank you for the bug report. You're right about the "hear clip again" button being greyed out. I hadn't even noticed that until now, and I'll have to see why loading a dub session does that...
Is the crashing in 0.5.3 more common than previous versions for you? I really wish I knew why the game is fully playable for some people, yet crashes constantly for others... I have yet to figure that one out. I'm sure it's really frustrating to deal with.
0.5.2-dev2 was an earlier version of 0.5.2. The fix introduced in 0.5.2-dev2 that fixed it for some people is present in 0.5.2 and 0.5.3. It's no longer available because it was a temporary build and has served its purpose.
When you say "Hear Recording is completely silent inside the game", I assume you mean in the mic test page? Is playback of your recordings silent in every game mode? Weirdly, most people that don't hear any playback of their recordings also cannot hear the saved recording, but it sounds like your recording works but doesn't play.
Whatever "free version online" you found is an arguably-illegal knockoff of my game, if it's using the same features and using the Choicer Voicer name. The only sites I control are the Neocities website linked on the store page, and the store page itself. I do not endorse any "Choicer Voicer" websites found online. The only real version of the game is the one purchased here on Itch.
While I can't readily diagnose your issue, I want to focus on your compatibility version being the demo? So, you downloaded the ZIP file that contains both `TheChoicerVoicer_0-5-3 standard.exe` and `TheChoicerVoicer_0-5-3 compatibility.exe`, and the compatibility one works but says it's the demo, and won't play the game modes for you? I've heard before that people accidentally download the wrong version or have issues with getting the latest update from Itch's UI; while I'm glad compatibility isn't crashing, it's supposed to be the full version of the game.
When you run the compatibility version, does it say it's version 0.5.3 in the top-right of the menu?
To make sure I understand, you're saying that when you rewatch a finished dub, your recordings play on top of the original vocals? And you can confirm that the dub pack's "backing track doesn't contain any vocals? If you mute the backing track, do you still hear the original audio overlapping your own? Because some dub pack creators don't do a good job, and fail to isolate vocals out of their backing tracks.
I'm sorry, but the latest update didn't change any new mic stuff. There's a lot of requests and things to focus on, and I'm only one person. The mic issues are mostly the Godot Engine so I'm reliant on fixes discovered or suggested by people who know more about that kind of thing than I am. Some peoples' mics were fixed with 0.5.2 thanks to a pull request that fixed surround-sound setups not working. It sounds like I also need something that fixes high Hz not working. Sigh... I'm sorry that this is even a thing.
Okay, lemme doublecheck some things with you. So, the `.temp/` folder exists, and in there is the preserved data for the pack you were playing, yet when you run that pack again (and in version 0.5.3), the game doesn't prompt anything in Dub Mode? That's a really weird one. Because obviously the game must have access to other folders if it can use packs in the first place...
Two reasons, kinda. First, dub packs were intended to be compatible with the gameshow studio, so it's the same format but with additional dub data. Second, and I'm gonna throw the Godot Engine under the bus on this, video seeking isn't a thing in the version I've been developing The Choicer Voicer with. You'd think it should be a normal thing to have, but in Godot 4.4.1, you can only play a video from frame 0
You could also be lazy with it and just use the same image of each character for most lines. I would do that sometimes.




