Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yahia Saadi

64
Posts
2
Topics
8
Followers
3
Following
A member registered Apr 13, 2023 · View creator page →

Creator of

Recent community posts

Nice game I really liked the artstyle, I liked the ending too! Just a small detail, the beds are for 5 people however there are 6 chairs :)) it doesnt matter that much. Also there is a wall on the right of the 3rd or 2nd room that doesnt have collision

Thanks for playing! Sure I'll check it out

(2 edits)

Oh yeah they're probably long lost brothers...
Btw shooting the wall is a creative solution , you see, when you shoot the killer is summoned outside the screen because you made noise, and apparently you were exactly aiming at him. Thanks for your feedback!

I was first confused about what to do, making the flags more interactive would've been much better, that way the player knows he has to do something with them. But I really liked the movement

That's a lot of work done in 4 days... Good job!

Thanks!

I like the atmosphere, however I find the game a bit too slow

Thanks for playing! I might update it in the future

Lol, it may or may not be intended.. jk! Thanks for the feedback!

Lol, yeah I'm afraid it IS :).. And yes, not being able to pickup the gun is intended... We thought about making it explode or something to prevent the player from wasting time on it, but I was afraid that players won't see it... But at least you can skip everything when you restart and type in the password right away if memorized. Thanks for your feedback!

(1 edit)

Thanks for the feedback! I'll consider your idea :)

Thanks for beeing interested! I will update it at somepoint..

Good game! It's special and sooo satisfying to get the rythme right

"Autofocus", i'll bear that in mind.. Thanks for your feedback!

Thanks for playing, glad you finished the game! About the LP player, it's not any LP player, it summons a ghost :))) ;It's just a jam game after all..

Thanks again for playing

Thanks for your feedback!

Thanks for your feedback! The password isn't that bad, I think it's normal. However, the gun not being collectable was intentional, unfortunately we had to do that due to time pressure, but it's still a flaw. Btw, getting the gun right away isn't the solution, maybe you can delay the killer a bit by making less noise... Anyway, I hope you give it another try, and thanks again for the feedback!

The idea is funny, good job!

Simple and short,  but I like it!

thank you soo much for your time

happy you liked it

(1 edit)

fair enough

thank!!

It's pretty challenging and I like it, but I think ou should've make the control smoother

That's a very special idea, I like it

good game, I like the effect of the tiles when I move

Good game, the art is amazing and I like its simplicity

I like the game's style

Thanks!

lol

That's a good game, I like the art and transitions

Thanks for giving the game a shot!

Thanks for playing the game! 

Thanks!

Thanks for the feedback! Glad you liked the concept. Delaying the red rectangle’s start would actually slow it down, though, so it’s a bit of a trade-off. Appreciate you pointing it out!

Thankss!!

Thank you so much! I’m thrilled you enjoyed the sound design and music, my teammate nailed it with those. the "you aren’t supposed to be here" vibe was exactly what we were aiming for. Glad you found the game impressive!

(1 edit)

I appreciate your feedback. I should have focused on improving the controls during the jam, but time constraints were tight. It's nearly impossible to create a perfect game under such pressure. Nonetheless, I apologize for the frustration.

Thank you! I felt the same way while testing the game, it made the size-switching mechanic satisfying.

Thank you so much for the thoughtful feedback! I'm happy you enjoyed the audio and visuals (my teammate did an amazing job with the music and SFX). I appreciate your suggestions about the sound levels and controls.