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xpygo

15
Posts
A member registered 53 days ago

Recent community posts

I get that some tedium is intentional for difficulty, but tedium from overall gameplay loops are much more fun than vs physical actions (like slow, repetitive UI tasks). If a challenge is not rewarding and doesn't add any strategy, it is just a hindrance. 
In roguelikes, for example, the repetitive gameplay loop is engaging because each run is different and the choices matter.
But if the tedium comes from having to press one skill 100 times or slowly select things one by one, it doesn’t feel like a rewarding challenge—it just feels like busywork.

Time should really slow down when looking at stock charts. There needs to be a faster way to select cards. Drag over to move multiple would be good

I clicked normal mode and was still stick spam clicking skip for 30 seconds and then I gave up. Seemed like an interesting idea but I don't play roguelikes to see walls of text 

Not a fan of the stars, I feel like its a lot of clutter when the focus should be on the fish. I really didn't like the strobing color effects though, feels like the opposite of a relaxing clicker game

I feel like some kind of additional modifier like a relic or something would really improve the starting run experience. Until delve 8 or so every run is just a routine and gets 1/2 mins of it over and over doing runs really starts to add up

Just got stuck after a level when the portal appeared, the guy spins to the bottom right while all the stuff collections and he got stuck clipping between the side and wall again

Got this error when character got stuck in between the wall and the slopes on the side that lead you to the flippers

ERROR in action number 1

of Draw Event for object obj_virtual_controller:

Unable to find instance for object index 110984

at gml_Script_anom@267683@Effect_Bomb_Boots@scr_effects

##########################################

##########################################

gml_Script_anom@267683@Effect_Bomb_Boots@scr_effects (line -1)

gml_Script_broadcast_event@anom@1185@EventManager@scr_global_defines

gml_Object_obj_virtual_controller_Draw_0

After claw game, next room was a bunch of the little orange frogdog things and character is stuck floating in the launch tube. Hes floating and pressing space doesn't trigger the spring

Just got this error and crash after the goblin room 

ERROR in action number 1

of Step Event2 for object obj_BumperParent:

Unable to find instance for object index 294

at

gml_Script_aspen@7540@gml_Object_obj_BumperParent_Create_0

Just got stuck on the purple circle after a level because I clicked the loot bag during the animation

I am on a pc in chrome

Seems fun but its constantly freezing on me

How do you unlock other characters?

Man, this game freaking rules. I really, really enjoyed my time with it. The only issues I have had that after death or completion I can't click back to the menu so I have to reload the page and it doesn't remember my victory. So with only being able to play the first character I had a blast. 

Not sure where the game is at right now but man it desperately needs some balancing. Going from level 1 where the enemy can just burn you down with ranged spells as you make your way across the field only to die when you get there because you can't draw any more cards feels bad. But what feels even worse is going up against 20 bubbles and 2 sharks that are stronger out of the gate than the character you have been leveling by killing the bubbles over and over and one shots him.