Not sure where the game is at right now but man it desperately needs some balancing. Going from level 1 where the enemy can just burn you down with ranged spells as you make your way across the field only to die when you get there because you can't draw any more cards feels bad. But what feels even worse is going up against 20 bubbles and 2 sharks that are stronger out of the gate than the character you have been leveling by killing the bubbles over and over and one shots him.
Hey, thanks for the feedback! I've already done some changes to the first two battles, added some new content as well but they won't be available until I push another update, which won't happen for another month or two unfortunately.
Just one of the changes is that the game tells you the Bubblemancers can only spawn 3 bubbles each. (After that if no new bubblemancers were to spawn there wouldn't be any more bubbles.) With that information in mind, I hope strategizing a game plan can lead to a smoother experience until I publish the next update :D