Thanks for playing it ^^.
Recent community posts
Sorry for being a bit late too.
Thanks for the feedback, it was very useful.
I added the jump because that backflip from the film have to be in the game and also because it was very helpful to jump over the police. I didn't think about doing a platformer, but it will be interesting to do a crazy race platformer. And yes, I wanted to make a funny game, but maybe not with that amount of bugs... XD
I'm waiting to see your Game Jam Spotlight Video, and I also subscribed to your channel. The GDVR project it's a great idea, I will stay tunned for that.
What a mix of feelings. Are you okey? XDDD
I run out of time making the game and I had to finish the game too quickly. For example I made the sound and music at the end of the last day. Was that or nothing XD.
But all of that can be fixed. I'm glad you had fun with it, that was the purpose.
It's very funny. Divide the screen in two to see the guy and the alien it's a pretty good idea.
Can you resize the html player to press the fullscreen button?
I think with that mode it will be easier to control the alien.
Very intriguing. Everyone who saw Spirited Away thought that, what happen if she look back. The black background jump in to the story, like the darkness of the tunnel. I like it. I will continue playing if you continue writing the story.
Also in the inspector console appears this error
Mixed Content: The page at 'https://phoebewang.itch.io/dont-look-back' was loaded over HTTPS, but requested an insecure stylesheet 'http://fonts.googleapis.com/css?family=Nosifer:400,700,400italic,700italic'. This request has been blocked; the content must be served over HTTPS.
Change the http:// of the font url to https:// and I think it will work
That was the intention. At the beginning I was thinking the way to move the platforms. One solution was like Oeufwakening, with the mouse, but I chose this solution becuase it minimize the controls. It will be funny if I had chosen that way and the two games had the same mecanic XD.
I didn't have enough time to fix the physics, collisions, controls,... because that weekend I was doing other things. I didn't have time even to change the character (is the default 2D character of Unity >.<). I was doubting about uploading the game with all of the things that I want to change, but you two (edmond00 included) showed me that it was the right decision . So thank you two ^^.
Thanks. I also think that the concept is interesting. I hadn't barely use Unity's 2D rigidbody and that cause me the troubles with collisions that you mentioned. I will take more care about controls and the rigidbodies in the next jam.