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XenJie

22
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2
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A member registered Oct 06, 2018 · View creator page →

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More of a narrative game than anything else and a pretty nice and short one. Looping theme is on the weaker side.

Interesting enough concept. Steering at low speeds feels way to slippery and a bit jank. But once you start moving fast and the camera zooms out then it's a lot better.

Simple but done really well. Building your own obstacle course as you keep looping with tetrominos felt interesting.

Bullets looping around is both really cool but hard to wrap my head around. I probably ended up taking more damage from myself than enemies. Wish there was a way to heal and for multiples of the same upgrade to not appear as options.
XP being slightly slower than you is probably intentional but a bit frustrating in my opinion.

Nice concept executed well. I liked that you can see your ghosts as you kept racing which gives a stronger looping feeling. Biggest flaw is just that you can't see ahead too well. You can kinda use the fact that the track is translucent but realistically its hard to do that.

Simple concept but building your own racetrack really adds to it.

Cool concept. But if you don't know there is a double jump then it just seems like a really hard game. For a game that seems to be retry heavy, probably could have added a retry button instead of main menu on the game over screen. Would reduce some friction.

Not that good at these kinda games but was pretty fun. Theming feels a bit on the lower side since the looping seems like a typical gameplay loop.

Cool concept but mechanically not really sure what I'm doing. I managed to intersect my past self once to avoid the bullets but not sure how to replicate that.

Cool concept but mechanically not really sure what I'm doing. I managed to intersect my past self once to avoid the bullets but not sure how to replicate that.

Conceptually interesting but don't really understand what I'm doing. Controls are also too slippery/floaty.

Simple concept executed well. Could use some music but I did finish all the levels.

Cute art and attention to detail on the audio. Small feedback is that I think it would be better if after clicking on the capsule that rolled out, it should just automatically open it instead of me having to click again.

Endless gacha game dailies was one of the ideas my group thought of but didn't think we could actually make it. Cool that someone else did manage to make a game parodying gacha games. The concept and art is really nice. I couldn't really get a daily streak I think because the career minigame is kinda hard with mouse and wouldn't get marked as complete. I tried on phone but then the grass minigame couldn't be completed instead.

Simple but pretty effective concept. It's basically a management game + cookie clicker + penguins. The beach ball is a pretty small thing but actually adds quite a bit to the game loop.

The tetris-like mechanics combined with the platforming is really cool. Some of the platforms I couldn't really tell what is walkable. Movement is a bit slippery so it's easy to fall off but not sure if that is intentional.

Concept is interesting, I'm not sure how important the limited number of swaps are considering that this is mainly a puzzle game. Also I had a bug where I pushed a box onto me when small so I couldn't switch so I had to restart.

Game concept feels ok on the ladder related stuff. But game feels really slow and a bit jank. Don't really get the point of combat and the hitboxes are a bit jank.

Game is pretty good, the climbing function works pretty well. Should add some checkpoints though.

I like the idea of amalgams but the overall gameplay seems straightforward cuz you just always look for bigger number.

No mountain. Godot is pain yes.

I rubbed the fish real good. From FishLover69.