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XanderPlays

10
Posts
72
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A member registered Apr 21, 2024

Recent community posts

Fingers crossed--Sofia, Sofia, Sofia, Sofia....!

I've been really enjoying the journey mode so far! The proposed changes seem like good ideas, and I'll be curious to see how they play out in practice. This is JUST my opinion, but in the proposed system I think it would be worth limiting the number of cards you can discard/draw each round to prevent simply spamming the discard option until you get your ideal hand. That might have already been implied, but maybe 1 additional discard/draw per round, or 2x/fight or something along those lines.

Finally, as another small note, I think it would be helpful to have just one or two more ways to regain a little health mid-battle. The out-of-battle health regen options are great (and maybe even a little too generous on some maps), but adding "regain 2 health" to Episkey, Protego, or similar cards (rather than exclusively affecting shield and status conditions) would be nice, and make everything just a little more dynamic, while not really being all that overpowered. Additionally, in the case of Episkey, that change would be thematically appropriate, because magic CAN heal people who are injured. Just a thought!

Anyway, keep up the great work!

Hey Breadman--speaking from professional experience, do NOT push yourself, amigo, okay? Ligament injuries take longer to heal than you usually think. We can wait. Ease back into work and day-to-day functioning. We know that animation and drawing isn't the only thing your shoulder is used for--presumably, you also do things like, y'know, get groceries and vacuum, which also strain your shoulder. Keep yourself healthy long-term! Being cautious now is better than re-injuring yourself and further delaying work and life in a week or two! Cheers! :)

Thanks for the update! Take care of yourself, Breadman, and let yourself rest and recover. We can wait :) Cheers!

I've got to say--I haven't played since one of the 0.2 updates, but this is developing into a legitimately fun and interesting game! Fantastic work, you guys! Keep it up!

For anyone new to Demon Deals... know that this game, story, art, and everything else this project entails is among the highest quality of E-games you're gonna find. Honestly worth every penny, wait time between versions, and everything else. Definitely something you want to keep in your bookmarks and cart, so that you can keep track of current and future updates!

Hi Breadman and community! I've been following this game for about a year now, and I'm just SO impressed by it! The writing, the art--everything!

However, I've heard some rumors and have not been able to find a direct source to confirm or deny, so thought I'd ask here: at some point, I read that ALL prior saves would be wiped with the v.06.5 update, so everyone would have to start the game from the beginning once this update comes out. Is that true?

I honestly wouldn't mind playing through the whole thing again since it's so good, but I have a "primary" save that I occasionally "grind" in absentmindedly just to accumulate in-game money, which I figure would help in future updates, haha. BUT, if it's all gonna be wiped anyway, I won't waste my time, ha. Thanks so much! And keep up the great work, Breadman! And, community, keep up the support! This game deserves to be finished!!! :D

Thanks for the quick reply! 

After purchasing and downloading, the "Save" and "Load" options don't appear to work. I got up to the 4th stage, pressing "save" between each level, and after closing the game all progress was lost. When clicking both the "Save" and "Load" buttons on screen, there is the same noise a "doo-doo-doo-doo" (?) sound, which is different from the single "ding" that sounds when clicking most other icons on screen.  Everything else seems to be working, okay, but.... I'm not sure if I'm just not understanding something, or if this is an actual bug. Just thought I'd mention it anyway! Thanks! Keep up the great work!

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