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I've been really enjoying the journey mode so far! The proposed changes seem like good ideas, and I'll be curious to see how they play out in practice. This is JUST my opinion, but in the proposed system I think it would be worth limiting the number of cards you can discard/draw each round to prevent simply spamming the discard option until you get your ideal hand. That might have already been implied, but maybe 1 additional discard/draw per round, or 2x/fight or something along those lines.

Finally, as another small note, I think it would be helpful to have just one or two more ways to regain a little health mid-battle. The out-of-battle health regen options are great (and maybe even a little too generous on some maps), but adding "regain 2 health" to Episkey, Protego, or similar cards (rather than exclusively affecting shield and status conditions) would be nice, and make everything just a little more dynamic, while not really being all that overpowered. Additionally, in the case of Episkey, that change would be thematically appropriate, because magic CAN heal people who are injured. Just a thought!

Anyway, keep up the great work!

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Hi! Thanks for your ideas.

  • Regarding drawing and discarding cards: discarding gives 1 mana, while drawing costs 2. A player simply won’t be able to assemble a perfect hand—they won’t have enough mana. Moreover, cards also need to be played using that same mana.
  • About healing during battle: we started with such a mechanic, but after testing, we had to remove it because it allowed players to fully heal during a battle with a weak enemy—just by defending against their attacks and constantly healing. Yes, it’s slow and tedious—but players usually choose the "efficient" path over the "fun" one.