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X1Vi

14
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A member registered Sep 14, 2022 · View creator page →

Creator of

Recent community posts

This is a test build that can break but it contains more functionalities

https://x1vi.itch.io/rpg-game-testing-can-break

I am sorry you had difficulties, there are controls in the pause menu when you press the ESCAPE key you can refer those to play

HI Ciretus,
It is mentioned in the intro that you have to find the banana time stone shard to travel back in time.

If we move around the map we will find chests you can open these chests to get the banaa stone shard to win the game

(1 edit)

Black Screen Issue 

Fix

Just reload and wait for some time like 30 - 45 seconds

(1 edit)

NOTE SEE THIS FIRST:

CONTROLS ARE IN THE PAUSE MENU WHEN ESCAPE KEY IS  PRESSED 

====================================

  MINI GAME JAM - HOW TO PLAY

====================================

OVERVIEW

--------

A turn-based tactical RPG on a tile-based map. Choose your class,

explore the world, hunt animals, and fight enemies.

CLASSES

-------

- Warrior: High HP (120), strong melee (24 dmg), short ranged (12 dmg, range 4)

- Ranger:  Lower HP (90), balanced melee (14 dmg), strong ranged (22 dmg, range 6)

CONTROLS

--------

Mouse:

  Left Click     - Perform action based on current mode (Move/Attack/Inspect)

  Right Drag     - Pan the camera

  Scroll Wheel   - Zoom in/out

Keyboard:

  1 or M         - Switch to Move mode

  2 or A         - Switch to Attack mode

  3 or I         - Switch to Inspect mode

  C              - Center camera on player

  F3             - Toggle debug panel

  Escape         - Pause menu (Save/Quit)

GAME MODES

----------

- Move:    Click an adjacent tile to move there (1 tile at a time)

- Attack:  Click an enemy or animal within range to deal damage

- Inspect: Click any tile to see information about what's there

GAMEPLAY

--------

- Movement is turn-based: each time you move, enemies and animals react

- Enemies will notice you within their alert range and chase/attack

- Animals will flee when you get too close

- Yellow highlighted tiles show your current action range

- Darkened tiles are out of your line of sight (blocked by trees/walls)

- Trees and walls block vision - use them for cover!

ENEMIES

-------

- Bandit: Melee fighter (70 HP, 16 dmg, alert range 6)

- Archer: Ranged attacker (55 HP, 8 melee / 14 ranged, alert range 8)

ANIMALS

-------

- Deer:   Flees at distance 5, yields 4 meat

- Boar:   Flees at distance 4, yields 6 meat

- Rabbit: Flees at distance 6, yields 1 meat

TILES

-----

- Grass (green):  Walkable

- Tree (dark green): Walkable but blocks line of sight

- Wall (grey):    Impassable, blocks line of sight

- Water (blue):   Impassable

- Empty (dark):   Walkable

TIPS

----

- Use trees for cover to avoid archer attacks

- Get close to animals before switching to attack mode

- Rangers should keep their distance and use ranged attacks

- Warriors should close the gap quickly for big melee damage

- Watch the combat log for damage reports

- Save often from the pause menu (Escape)!

Credit is not mandatory but it will be good

really nice

I am working on it the right lane I left empty for some debug purposes it is just 3 days since I started working on it

and hey thanks for dropping by

just the above

(2 edits)

hell yeah

here is my discord and stuff 


Hello everyone,

I am planning to participate in the upcoming 7DRL game jam, and I am looking for a team to collaborate with. My skills include Godot 2D and 3D game development, as well as 2D art using Aseprite and 3D art using Blender.

I have worked on several game development projects in the past, and you can refer to my profile for more details on these projects. I am passionate about creating engaging and fun gameplay experiences, and I believe that with a talented team, we can create something truly amazing during the 7DRL game jam.

If you are interested in working together, please feel free to send me a message. I am looking forward to hearing from you and creating something great together!

The game is perfect the artwork gameplay partiacle effects perfect

this game is way too good fervir