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(1 edit)

NOTE SEE THIS FIRST:

CONTROLS ARE IN THE PAUSE MENU WHEN ESCAPE KEY IS  PRESSED 

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  MINI GAME JAM - HOW TO PLAY

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OVERVIEW

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A turn-based tactical RPG on a tile-based map. Choose your class,

explore the world, hunt animals, and fight enemies.

CLASSES

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- Warrior: High HP (120), strong melee (24 dmg), short ranged (12 dmg, range 4)

- Ranger:  Lower HP (90), balanced melee (14 dmg), strong ranged (22 dmg, range 6)

CONTROLS

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Mouse:

  Left Click     - Perform action based on current mode (Move/Attack/Inspect)

  Right Drag     - Pan the camera

  Scroll Wheel   - Zoom in/out

Keyboard:

  1 or M         - Switch to Move mode

  2 or A         - Switch to Attack mode

  3 or I         - Switch to Inspect mode

  C              - Center camera on player

  F3             - Toggle debug panel

  Escape         - Pause menu (Save/Quit)

GAME MODES

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- Move:    Click an adjacent tile to move there (1 tile at a time)

- Attack:  Click an enemy or animal within range to deal damage

- Inspect: Click any tile to see information about what's there

GAMEPLAY

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- Movement is turn-based: each time you move, enemies and animals react

- Enemies will notice you within their alert range and chase/attack

- Animals will flee when you get too close

- Yellow highlighted tiles show your current action range

- Darkened tiles are out of your line of sight (blocked by trees/walls)

- Trees and walls block vision - use them for cover!

ENEMIES

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- Bandit: Melee fighter (70 HP, 16 dmg, alert range 6)

- Archer: Ranged attacker (55 HP, 8 melee / 14 ranged, alert range 8)

ANIMALS

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- Deer:   Flees at distance 5, yields 4 meat

- Boar:   Flees at distance 4, yields 6 meat

- Rabbit: Flees at distance 6, yields 1 meat

TILES

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- Grass (green):  Walkable

- Tree (dark green): Walkable but blocks line of sight

- Wall (grey):    Impassable, blocks line of sight

- Water (blue):   Impassable

- Empty (dark):   Walkable

TIPS

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- Use trees for cover to avoid archer attacks

- Get close to animals before switching to attack mode

- Rangers should keep their distance and use ranged attacks

- Warriors should close the gap quickly for big melee damage

- Watch the combat log for damage reports

- Save often from the pause menu (Escape)!