That battle sucked! :-(
I hope we get to trash those murder hobos next time!
Now I disagree.
There is no progress per level, so we get no sense of power growth.
The perks are nothing but small incidental increases, so they really don't matter.
For this system to work, we should have better combat power increase at every level.
Could even be automatic, so we dont have to put into catagories, ourselves.
As for perks, they should be incredibly powerful and there should be less of them!
maybe give them every 5 levels.
The ones right now are forgettable.
Example perk: Critical Hits
Allows critical hits (or the crit meter thing).
Base crit rate is equal to player level.
^-- this would be a perk worth having.
Each perk should be a game changer!
I had a related thought.... if the balance is so difficult to get right and you feel the game needs a system for combat to play itself... Maybe it's not worth having it?
You could do the whole combat thing narratively, instead of a number combat system.
Example: Go hunt in the forest
> Wolves
*dice roll*
You got... whatever wolf parts, etc.
I waited for a long time and just tried out the combat in .45
I set max points into armour, melee damage and healing.
Yet 3 wolves are still a HUGE pain in the ass to kill!
These are supposed to be the easiest enemies in the game!
It feels like you are trying to waste my time by making everything a bullet sponge!
I should be able to block a single wolf with a single card by the time I get to level 20... can't do that because they have DOUBLE the attack that I have in armour!
So far as I can see, this games combat is now boring and tedious!
Combat should just be an interlude to the story, but the way it works now it's keeping me from experiencing it due to the sheer amount of time it takes!
The ONLY thing I can think of that could save this, is that you are intending the equipment to be the main thing that matters for combat stats now.
If this is the case, when we skip stories (I skipped up to 20), we should get equipment equal to having played that whole time.
Edit: I want to be clear here.... I'm not trying to be mean.
I enjoyed the sex scenes and the story that I got to see so far and I want to see more.
However your original combat system (3 stats) felt VASTLY better to play.
It was fast and didn't get in the way; it also gave you a clear sense of power when you went back to fight wolves and trounced them!
Uh oh. I tried to do it via the Patch method and I got this:
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00start.rpy", line 233, in script call
call _splashscreen from _call_splashscreen_1
IOError: Couldn't find file 'images/v15/welcome2.webm'.
I'll try d/l'ing the full 10 gig version and see if that works.
After trying out some combat, I find the balance is completely broken in .10!
Wolves, the starting enemy now have MORE power then can be blocked with a single defence card.
Each of them take around 10 hits just to kill!
If all the other monsters follow this trend, all you've done is make the combat tedious and unsatisfying!
Combat was 3 Wolves fought manually.
Skipped all quests and set all skills equally.
Equiped all 3 of the items.