Hello! The objects in the old thumbnail were of different material and the mug and lamp there belonged to the previous version. The current thumbnail contains the current objects and materials in the pack.
Thank you for your feedback!
Thank you so much for playing and for taking the time to write such thoughtful feedback — it really means a lot to me!
I'm really glad you enjoyed the visuals and the atmosphere . I'm especially interested in how light, space, and environmental design can shape emotional tone, and I’m trying to develop a personal style that blends these elements into the storytelling itself.
You're absolutely right about the length. I intentionally kept the experience short and focused in order to fit the RPG Maker Jam theme and time constraints. It was very much a prototype — a way to explore the concept and see if it resonated with players.
I completely agree that more grounded or fleshed-out scenes could enrich the world and deepen the impact of the themes. Your comment really motivated me, if there’s more interest, I’d love to build something more layered.
Thanks again for your kind words and insights. Feel free to follow me here on itch.io if you’d like to see future updates.
Hey itch.io community! 👋
I'm excited to share my new Unity tool that combines dialog management with dice roll mechanics and point-and-click movement.
Key Features:
🎲 Perfect for:
The package includes everything you need to get started: dialog system, movement controller, UI prefabs, and a complete sample scene.
Try it out: https://muformoon.itch.io/advanced-dialog-dice-roll-system-with-point-click-movement-for-rpgs
Feel free to ask any questions! I'm actively maintaining this tool and would love to hear your feedback.
