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A jam submission

The InterpreterView game page

Interpret the silence of a cursed kingdom and uncover what truth still lingers.
Submitted by Muzaffer Usta — 11 hours, 2 minutes before the deadline
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The Interpreter's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1282.8875.000
Theme#1462.3094.000
Engagement#1611.7323.000
Overall#1612.0213.500
Gameplay#1871.1552.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The graphics are SO cool! Excellent work with the art -- I love how vivid all the environments are. And paired with the sound -- the juxtaposition between the background music and the abrupt sound effects (especially for the more jarring scene transitions) is great! 

It was really short (like, less than 10 min per playthrough short). I did spend about ~15 minutes trying to get all the endings, though! I liked the atmosphere and how the language and art all contributed to it, but I think it could have done with some additional scenes that were a little less metaphorical. I would have liked to dig into the world more -- I was really excited any time I found a new branch, and would have liked a more fleshed out trail for each area (both for the worldbuilding, and for the development of the themes).

Still, I enjoyed the experience, however brief it was! I'd definitely be interested if you ever expand upon this or make more games in this style.

Developer

Thank you so much for playing and for taking the time to write such thoughtful feedback — it really means a lot to me!

I'm really glad you enjoyed the visuals and the atmosphere . I'm especially interested in how light, space, and environmental design can shape emotional tone, and I’m trying to develop a personal style that blends these elements into the storytelling itself.

You're absolutely right about the length. I intentionally kept the experience short and focused in order to fit the RPG Maker Jam theme and time constraints. It was very much a prototype — a way to explore the concept and see if it resonated with players.

I completely agree that more grounded or fleshed-out scenes could enrich the world and deepen the impact of the themes. Your comment really motivated me, if there’s more interest, I’d love to build something more layered.

Thanks again for your kind words and insights. Feel free to follow me here on itch.io if you’d like to see future updates.