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wuhan419

5
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A member registered 8 days ago · View creator page →

Creator of

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I realized that the more coins I eat, the bigger my body gets.

Played your game — honest feedback from a fellow dev:

+ The art style is really lovely.

+ The controls feel responsive — action feedback is smooth and satisfying.

+ The music is soft and fits the mood perfectly.

? My main concern is that the game is a bit too thin right now: you collect 5 lights and it's done. There are no obstacles, no scoring, and no timer, so there isn't much reason to replay or to push for a better run.

- It's a calm, pretty little experience, but it needs a bit more to keep players coming back.

Hope this helps, and thanks for sharing it!


I cannot entry the game ... ... 
 something broke — see the console

Uncaught ReferenceError: SharedArrayBuffer is not defined

    at love.js:9:15375

    at applicationLoad (index.html?v=1790441549:63:41)

    at HTMLScriptElement.onload (index.html?v=1790441549:66:62)

Played your game — honest feedback from a fellow dev:

+ The pixel-art style is genuinely cute, and the overall vibe is really relaxing/healing. Loved the tone throughout — great job on the art direction.

? Two small things that hurt the experience a bit:

  1. The monster sprites are a bit too small. When a green monster sits on green grass, it's hard to spot — some contrast (or an outline/shadow) would help a lot.

  2. The player character model feels a little too big. In the first level there's a garden that looks like you should be able to walk in and grab the clock item inside (which I assume adds time?), but the character is too large to actually get in — I couldn't reach it no matter what I tried.

- Other than those two, it played smoothly and was a pleasant little experience.

Hope this helps, and thanks for making something so charming!

Played "The Last Bus" — honest feedback from a fellow dev:

+ The final choice (stay vs get on the bus) clearly carried weight for the ending — I appreciated that it meant something.

? The choices before it felt limited, and I couldn't really tell them apart — most seemed to lead to the same place. If those earlier decisions are meant to branch, they didn't read that way to me.

? More importantly, I finished not quite sure what actually happened. The run is very short, and there wasn't much room to settle in or follow the thread, so the story didn't fully land for me.

- Brevity also limited how much I could engage with or evaluate the game.

To be fair the short length may be intentional, and I might just be missing layers — but that's my honest read. Hope it helps!