Played your game — honest feedback from a fellow dev:
+ The pixel-art style is genuinely cute, and the overall vibe is really relaxing/healing. Loved the tone throughout — great job on the art direction.
? Two small things that hurt the experience a bit:
1. The monster sprites are a bit too small. When a green monster sits on green grass, it's hard to spot — some contrast (or an outline/shadow) would help a lot.
2. The player character model feels a little too big. In the first level there's a garden that looks like you should be able to walk in and grab the clock item inside (which I assume adds time?), but the character is too large to actually get in — I couldn't reach it no matter what I tried.
- Other than those two, it played smoothly and was a pleasant little experience.
Hope this helps, and thanks for making something so charming!