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(+1)

Played your game — honest feedback from a fellow dev:

+ The pixel-art style is genuinely cute, and the overall vibe is really relaxing/healing. Loved the tone throughout — great job on the art direction.

? Two small things that hurt the experience a bit:

  1. The monster sprites are a bit too small. When a green monster sits on green grass, it's hard to spot — some contrast (or an outline/shadow) would help a lot.

  2. The player character model feels a little too big. In the first level there's a garden that looks like you should be able to walk in and grab the clock item inside (which I assume adds time?), but the character is too large to actually get in — I couldn't reach it no matter what I tried.

- Other than those two, it played smoothly and was a pleasant little experience.

Hope this helps, and thanks for making something so charming!

(+1)

I realized that the more coins I eat, the bigger my body gets.

Thank you wuhan419. I really appreciates the honest feedback.
I agree with your monster size remark, I also felt like it. I started working on a revised version.

As for the character size, well, that was part of the challenge, i.e. you have to collect the clock when your small, same as the passage ways, where it impossible to go through once your too big. You could always crash into an obstacle to make your self smaller...