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Played "The Last Bus" — honest feedback from a fellow dev:

+ The final choice (stay vs get on the bus) clearly carried weight for the ending — I appreciated that it meant something.

? The choices before it felt limited, and I couldn't really tell them apart — most seemed to lead to the same place. If those earlier decisions are meant to branch, they didn't read that way to me.

? More importantly, I finished not quite sure what actually happened. The run is very short, and there wasn't much room to settle in or follow the thread, so the story didn't fully land for me.

- Brevity also limited how much I could engage with or evaluate the game.

To be fair the short length may be intentional, and I might just be missing layers — but that's my honest read. Hope it helps!

wuhan419, thank you. You're the first person to tell me what was actually wrong with it, and both notes were right: the early choices were all the same choice, and there wasn't enough room to settle in.


I rebuilt it. v3 is live on the page now. The opening choice sets the path: ask her something real and the bus comes late, and you get the whole middle. Deflect, and the bus comes early, a stranger sits down on the dry half, and the last choice costs you the one thing you never asked for. Different middle, different ending, about twice as long.


If you have five minutes, I'd take another honest read. The middle is the part I fixed.