Played "The Last Bus" — honest feedback from a fellow dev:
+ The final choice (stay vs get on the bus) clearly carried weight for the ending — I appreciated that it meant something.
? The choices before it felt limited, and I couldn't really tell them apart — most seemed to lead to the same place. If those earlier decisions are meant to branch, they didn't read that way to me.
? More importantly, I finished not quite sure what actually happened. The run is very short, and there wasn't much room to settle in or follow the thread, so the story didn't fully land for me.
- Brevity also limited how much I could engage with or evaluate the game.
To be fair the short length may be intentional, and I might just be missing layers — but that's my honest read. Hope it helps!