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wteskey

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A member registered Sep 02, 2023 · View creator page →

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Hello All, 

Today is deadline day, and after all we are happy that we got an extra week to work on our game. As Luke and Ki Yun have mentioned above we have completed the game and are very proud of what we currently have built. Unfortunately though over the last week we ran into some troubles and we have decided to cut the roguelike elements for launch, but we do plan to add these features in the future as it is dear to us. So It currently plays just like a typical puzzle game with three levels. But the game has launched and you can find it with the following link https://wteskey.itch.io/low-poly-escapade-vr-tri-challange

Thanks to Phil , Lukas , and Ki Yun for all their hard work. 

Stay tuned for future updates on this game! 

Today should of been the first day that our Game was published but we have unexpectedly been given and extra week of development. We will use this time to further fine tune the game but it would've been ready to launch without the extension. 

The Desert level is complete and it is the first level in the game. The player will have to use a metal detector to find all the hidden items before moving on to the next level. 

Next up is the Forest level where the player will have to locate all the missing animals and return them to their proper place before advancing 

And finally is the beach level where you will have to  dig and search for missing keys on the beach to unlock chests. 

Now a reminder that this is a rouge like game and the player will have to advance through all of this against a ticking clock and if they fail they will have to start from the very beginning. But they retain their knowledge and can hopefully use that to advance further in the game than they did the time before until the reach the end. If they succeed they will be rewarded with a game ending cutscene. 


Hello all, 

A post for the end of week 2 of development. We have finished the puzzles for the Beach and Desert levels, the forest should be finished shortly. Some background sounds have been implemented but the final noises that require animation will be added once the puzzles are completed.

With our remaining time we will be working on our game manager to primarily implement level sequencing and game over scenarios. We will also be working on UI and fine tuning the experience for players. 

Hey all, 

We are officially One week into development and our group of 4 have made good progress in making our game.  We have created 3 separate biomes that will serve as our 3 levels.  Each Biome will contain a puzzle that once completed you will move onto the next biome/level, all which must be completed in one run before the time runs out. 

Here is how our Beach biome looks right now, it will involve digging for treasure. 

This is our forest biome the puzzle is still TBD. 


Hello all, 

Me and my group are creating a Rouge like Puzzle game for the capstone project for our game development bootcamp.  We are just staring so follow along as we embark on this month long development cycle for this project.