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(+1)

Today should of been the first day that our Game was published but we have unexpectedly been given and extra week of development. We will use this time to further fine tune the game but it would've been ready to launch without the extension. 

The Desert level is complete and it is the first level in the game. The player will have to use a metal detector to find all the hidden items before moving on to the next level. 

Next up is the Forest level where the player will have to locate all the missing animals and return them to their proper place before advancing 

And finally is the beach level where you will have to  dig and search for missing keys on the beach to unlock chests. 

Now a reminder that this is a rouge like game and the player will have to advance through all of this against a ticking clock and if they fail they will have to start from the very beginning. But they retain their knowledge and can hopefully use that to advance further in the game than they did the time before until the reach the end. If they succeed they will be rewarded with a game ending cutscene. 


As Will mentioned, we have been unexpectedly given an extension on our project, allowing us to continue to make refinements and polish our game. I've gone ahead and updated the metal detector prefab to a more sleek and less low-poly variant. I have also gone ahead and made a huge "billboard" of sorts which displays instructions for the player as well as a jewel counter that will increase every time the player collects a jewel. I have gone ahead and parted ways with the shovel as the digging logic was quite tricky given the terrain and the XR interactor. Instead, I have the player using the metal detector to scan a radius around them. Once a jewel is within range, a sound will play and loop until the player interacts with the jewel, causing it to be destroyed.